From 2f711d4c22ec28121e64bd557a762e9ff60d9601 Mon Sep 17 00:00:00 2001 From: Skylark <37351525+SleepyLark@users.noreply.github.com> Date: Sun, 1 Mar 2026 16:52:27 -0700 Subject: Actually moved sound to "Windows64" so commit 9691561 works Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content --- Minecraft.Client/Common/Audio/SoundEngine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.Client/Common/Audio') diff --git a/Minecraft.Client/Common/Audio/SoundEngine.cpp b/Minecraft.Client/Common/Audio/SoundEngine.cpp index 1906b1aa..43d2059d 100644 --- a/Minecraft.Client/Common/Audio/SoundEngine.cpp +++ b/Minecraft.Client/Common/Audio/SoundEngine.cpp @@ -56,7 +56,7 @@ void SoundEngine::playMusicTick() {}; #else #ifdef _WINDOWS64 -char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"}; +char SoundEngine::m_szSoundPath[]={"Windows64\\Sound\\"}; char SoundEngine::m_szMusicPath[]={"music\\"}; char SoundEngine::m_szRedistName[]={"redist64"}; #elif defined _DURANGO -- cgit v1.2.3