From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/Common/Audio/SoundNames.cpp | 72 ++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) (limited to 'Minecraft.Client/Common/Audio/SoundNames.cpp') diff --git a/Minecraft.Client/Common/Audio/SoundNames.cpp b/Minecraft.Client/Common/Audio/SoundNames.cpp index 170c87a0..1ab709b2 100644 --- a/Minecraft.Client/Common/Audio/SoundNames.cpp +++ b/Minecraft.Client/Common/Audio/SoundNames.cpp @@ -151,6 +151,78 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]= L"dig.snow", // eSoundType_DIG_SNOW L"dig.stone", // eSoundType_DIG_STONE L"dig.wood", // eSoundType_DIG_WOOD + + // 1.6.4 + L"fireworks.launch", //eSoundType_FIREWORKS_LAUNCH, + L"fireworks.blast", //eSoundType_FIREWORKS_BLAST, + L"fireworks.blast_far", //eSoundType_FIREWORKS_BLAST_FAR, + L"fireworks.large_blast", //eSoundType_FIREWORKS_LARGE_BLAST, + L"fireworks.large_blast_far", //eSoundType_FIREWORKS_LARGE_BLAST_FAR, + L"fireworks.twinkle", //eSoundType_FIREWORKS_TWINKLE, + L"fireworks.twinkle_far", //eSoundType_FIREWORKS_TWINKLE_FAR, + + L"mob.bat.idle", //eSoundType_MOB_BAT_IDLE, + L"mob.bat.hurt", //eSoundType_MOB_BAT_HURT, + L"mob.bat.death", //eSoundType_MOB_BAT_DEATH, + L"mob.bat.takeoff", //eSoundType_MOB_BAT_TAKEOFF, + + L"mob.wither.spawn", //eSoundType_MOB_WITHER_SPAWN, + L"mob.wither.idle", //eSoundType_MOB_WITHER_IDLE, + L"mob.wither.hurt", //eSoundType_MOB_WITHER_HURT, + L"mob.wither.death", //eSoundType_MOB_WITHER_DEATH, + L"mob.wither.shoot", //eSoundType_MOB_WITHER_SHOOT, + + L"mob.cow.step", //eSoundType_MOB_COW_STEP, + L"mob.chicken.step", //eSoundType_MOB_CHICKEN_STEP, + L"mob.pig.step", //eSoundType_MOB_PIG_STEP, + L"mob.enderman.stare", //eSoundType_MOB_ENDERMAN_STARE, + L"mob.enderman.scream", //eSoundType_MOB_ENDERMAN_SCREAM, + L"mob.sheep.shear", //eSoundType_MOB_SHEEP_SHEAR, + L"mob.sheep.step", //eSoundType_MOB_SHEEP_STEP, + L"mob.skeleton.death", //eSoundType_MOB_SKELETON_DEATH, + L"mob.skeleton.step", //eSoundType_MOB_SKELETON_STEP, + L"mob.spider.step", //eSoundType_MOB_SPIDER_STEP, + L"mob.wolf.step", //eSoundType_MOB_WOLF_STEP, + L"mob.zombie.step", //eSoundType_MOB_ZOMBIE_STEP, + + L"liquid.swim", //eSoundType_LIQUID_SWIM, + + L"mob.horse.land", //eSoundType_MOB_HORSE_LAND, + L"mob.horse.armor", //eSoundType_MOB_HORSE_ARMOR, + L"mob.horse.leather", //eSoundType_MOB_HORSE_LEATHER, + L"mob.horse.zombie.death", //eSoundType_MOB_HORSE_ZOMBIE_DEATH, + L"mob.horse.skeleton.death", //eSoundType_MOB_HORSE_SKELETON_DEATH, + L"mob.horse.donkey.death", //eSoundType_MOB_HORSE_DONKEY_DEATH, + L"mob.horse.death", //eSoundType_MOB_HORSE_DEATH, + L"mob.horse.zombie.hit", //eSoundType_MOB_HORSE_ZOMBIE_HIT, + L"mob.horse.skeleton.hit", //eSoundType_MOB_HORSE_SKELETON_HIT, + L"mob.horse.donkey.hit", //eSoundType_MOB_HORSE_DONKEY_HIT, + L"mob.horse.hit", //eSoundType_MOB_HORSE_HIT, + L"mob.horse.zombie.idle", //eSoundType_MOB_HORSE_ZOMBIE_IDLE, + L"mob.horse.skeleton.idle", //eSoundType_MOB_HORSE_SKELETON_IDLE, + L"mob.horse.donkey.idle", //eSoundType_MOB_HORSE_DONKEY_IDLE, + L"mob.horse.idle", //eSoundType_MOB_HORSE_IDLE, + L"mob.horse.donkey.angry", //eSoundType_MOB_HORSE_DONKEY_ANGRY, + L"mob.horse.angry", //eSoundType_MOB_HORSE_ANGRY, + L"mob.horse.gallop", //eSoundType_MOB_HORSE_GALLOP, + L"mob.horse.breathe", //eSoundType_MOB_HORSE_BREATHE, + L"mob.horse.wood", //eSoundType_MOB_HORSE_WOOD, + L"mob.horse.soft", //eSoundType_MOB_HORSE_SOFT, + L"mob.horse.jump", //eSoundType_MOB_HORSE_JUMP, + + L"mob.witch.idle", //eSoundType_MOB_WITCH_IDLE, <--- missing + L"mob.witch.hurt", //eSoundType_MOB_WITCH_HURT, <--- missing + L"mob.witch.death", //eSoundType_MOB_WITCH_DEATH, <--- missing + + L"mob.slime.big", //eSoundType_MOB_SLIME_BIG, + L"mob.slime.small", //eSoundType_MOB_SLIME_SMALL, + + L"eating", //eSoundType_EATING <--- missing + L"random.levelup", //eSoundType_RANDOM_LEVELUP + + // 4J-PB - Some sounds were updated, but we can't do that for the 360 or we have to do a new sound bank + // instead, we'll add the sounds as new ones and change the code to reference them + L"fire.new_ignite", }; -- cgit v1.2.3