From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/Common/Audio/Consoles_SoundEngine.h | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'Minecraft.Client/Common/Audio/Consoles_SoundEngine.h') diff --git a/Minecraft.Client/Common/Audio/Consoles_SoundEngine.h b/Minecraft.Client/Common/Audio/Consoles_SoundEngine.h index 4ec76036..b29b4378 100644 --- a/Minecraft.Client/Common/Audio/Consoles_SoundEngine.h +++ b/Minecraft.Client/Common/Audio/Consoles_SoundEngine.h @@ -69,6 +69,25 @@ public: static const WCHAR *wchSoundNames[eSoundType_MAX]; static const WCHAR *wchUISoundNames[eSFX_MAX]; +public: + void tick(); + void schedule(int iSound, float x, float y, float z, float volume, float pitch, int delayTicks); + +private: + class ScheduledSound + { + public: + int iSound; + float x, y, z; + float volume, pitch; + int delay; + + public: + ScheduledSound(int iSound, float x, float y, float z, float volume, float pitch, int delay); + }; + + vector scheduledSounds; + private: // platform specific functions -- cgit v1.2.3