From a9be52c41a02d207233199e98898fe7483d7e817 Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Sat, 7 Mar 2026 21:56:03 -0500 Subject: Project modernization (#630) * Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides --- Minecraft.Client/ArrowRenderer.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'Minecraft.Client/ArrowRenderer.cpp') diff --git a/Minecraft.Client/ArrowRenderer.cpp b/Minecraft.Client/ArrowRenderer.cpp index 4698cd6e..a7dd6efd 100644 --- a/Minecraft.Client/ArrowRenderer.cpp +++ b/Minecraft.Client/ArrowRenderer.cpp @@ -23,7 +23,7 @@ void ArrowRenderer::render(shared_ptr _arrow, double x, double y, double if( ( xRot - xRotO ) > 180.0f ) xRot -= 360.0f; else if( ( xRot - xRotO ) < -180.0f ) xRot += 360.0f; - glTranslatef((float)x, (float)y, (float)z); + glTranslatef(static_cast(x), static_cast(y), static_cast(z)); glRotatef(yRotO + (yRot - yRotO) * a - 90, 0, 1, 0); glRotatef(xRotO + (xRot - xRotO) * a, 0, 0, 1); @@ -55,19 +55,19 @@ void ArrowRenderer::render(shared_ptr _arrow, double x, double y, double // glNormal3f(ss, 0, 0); // 4J - changed to use tesselator t->begin(); t->normal(1,0,0); - t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v02)); - t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v02)); - t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v12)); - t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v12)); + t->vertexUV(static_cast(-7), static_cast(-2), static_cast(-2), (float)( u02), (float)( v02)); + t->vertexUV(static_cast(-7), static_cast(-2), static_cast(+2), (float)( u12), (float)( v02)); + t->vertexUV(static_cast(-7), static_cast(+2), static_cast(+2), (float)( u12), (float)( v12)); + t->vertexUV(static_cast(-7), static_cast(+2), static_cast(-2), (float)( u02), (float)( v12)); t->end(); // glNormal3f(-ss, 0, 0); // 4J - changed to use tesselator t->begin(); t->normal(-1,0,0); - t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v02)); - t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v02)); - t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v12)); - t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v12)); + t->vertexUV(static_cast(-7), static_cast(+2), static_cast(-2), (float)( u02), (float)( v02)); + t->vertexUV(static_cast(-7), static_cast(+2), static_cast(+2), (float)( u12), (float)( v02)); + t->vertexUV(static_cast(-7), static_cast(-2), static_cast(+2), (float)( u12), (float)( v12)); + t->vertexUV(static_cast(-7), static_cast(-2), static_cast(-2), (float)( u02), (float)( v12)); t->end(); for (int i = 0; i < 4; i++) @@ -77,10 +77,10 @@ void ArrowRenderer::render(shared_ptr _arrow, double x, double y, double // glNormal3f(0, 0, ss); // 4J - changed to use tesselator t->begin(); t->normal(0,0,1); - t->vertexUV((float)(-8), (float)( -2), (float)( 0), (float)( u0), (float)( v0)); - t->vertexUV((float)(+8), (float)( -2), (float)( 0), (float)( u1), (float)( v0)); - t->vertexUV((float)(+8), (float)( +2), (float)( 0), (float)( u1), (float)( v1)); - t->vertexUV((float)(-8), (float)( +2), (float)( 0), (float)( u0), (float)( v1)); + t->vertexUV(static_cast(-8), static_cast(-2), static_cast(0), (float)( u0), (float)( v0)); + t->vertexUV(static_cast(+8), static_cast(-2), static_cast(0), (float)( u1), (float)( v0)); + t->vertexUV(static_cast(+8), static_cast(+2), static_cast(0), (float)( u1), (float)( v1)); + t->vertexUV(static_cast(-8), static_cast(+2), static_cast(0), (float)( u0), (float)( v1)); t->end(); } glDisable(GL_RESCALE_NORMAL); -- cgit v1.2.3