From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- .../AbstractProjectileDispenseBehavior.cpp | 37 ++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 Minecraft.Client/AbstractProjectileDispenseBehavior.cpp (limited to 'Minecraft.Client/AbstractProjectileDispenseBehavior.cpp') diff --git a/Minecraft.Client/AbstractProjectileDispenseBehavior.cpp b/Minecraft.Client/AbstractProjectileDispenseBehavior.cpp new file mode 100644 index 00000000..5e4b888b --- /dev/null +++ b/Minecraft.Client/AbstractProjectileDispenseBehavior.cpp @@ -0,0 +1,37 @@ +#include "stdafx.h" +#include "..\Minecraft.World\net.minecraft.core.h" +#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" +#include "..\Minecraft.World\net.minecraft.world.level.h" +#include "AbstractProjectileDispenseBehavior.h" + +shared_ptr AbstractProjectileDispenseBehavior::execute(BlockSource *source, shared_ptr dispensed) +{ + Level *world = source->getWorld(); + Position position = DispenserTile::getDispensePosition(source); + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + + shared_ptr arrow = getProjectile(world, position); + arrow->shoot(facing->getStepX(), facing->getStepY() + .1f, facing->getStepZ(), getPower(), getUncertainty()); + world->addEntity(arrow); + + dispensed->remove(1); + + return dispensed; +} + +void AbstractProjectileDispenseBehavior::playSound(BlockSource *source) +{ + source->getWorld()->levelEvent(LevelEvent::SOUND_LAUNCH, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); +} + + +float AbstractProjectileDispenseBehavior::getUncertainty() +{ + return 6; +} + +float AbstractProjectileDispenseBehavior::getPower() +{ + return 1.1f; +} -- cgit v1.2.3