From a0edf193fe7c130e8bef2da8677e13e603bfdaa0 Mon Sep 17 00:00:00 2001 From: isaiah Date: Sun, 1 Mar 2026 15:07:50 -0700 Subject: Add CMake build system and source files for Minecraft Client - Created Compile.md with detailed instructions for building the project using Visual Studio and CMake. - Added ClientSources.cmake to define the source files for the Minecraft Client. - Implemented CopyAssets.cmake to handle asset copying during the build process. - Introduced WorldSources.cmake to list the source files for Minecraft world functionalities. --- Compile.md | 45 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 Compile.md (limited to 'Compile.md') diff --git a/Compile.md b/Compile.md new file mode 100644 index 00000000..6ebd198b --- /dev/null +++ b/Compile.md @@ -0,0 +1,45 @@ +# Compile Instructions + +## Visual Studio (`.sln`) + +1. Open `MinecraftConsoles.sln` in Visual Studio 2012. +2. Set `Minecraft.Client` as the Startup Project. +3. Select configuration: + - `Debug` (recommended), or + - `Release` +4. Select platform: `Windows64`. +5. Build and run: + - `Build > Build Solution` (or `Ctrl+Shift+B`) + - Start debugging with `F5`. + +## CMake (Windows x64) + +Configure (use your VS Community instance explicitly): + +```powershell +cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community" +``` + +Build Debug: + +```powershell +cmake --build build --config Debug --target MinecraftClient +``` + +Build Release: + +```powershell +cmake --build build --config Release --target MinecraftClient +``` + +Run executable: + +```powershell +cd .\build\Debug +.\MinecraftClient.exe +``` + +Notes: +- The CMake build is Windows-only and x64-only. +- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants). +- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required. -- cgit v1.2.3