From 02a5961f39673be403fda3edbf6fb1265bd93477 Mon Sep 17 00:00:00 2001 From: rtm516 Date: Tue, 17 Mar 2026 21:39:22 +0000 Subject: Move project to CMake (#781) * Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts --- COMPILE.md | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'COMPILE.md') diff --git a/COMPILE.md b/COMPILE.md index 86fb5cee..4a9d56b9 100644 --- a/COMPILE.md +++ b/COMPILE.md @@ -1,16 +1,14 @@ # Compile Instructions -## Visual Studio (`.sln`) - -1. Open `MinecraftConsoles.sln` in Visual Studio 2022. -2. Set Startup Project: - - Client: `Minecraft.Client` - - Dedicated server: `Minecraft.Server` -3. Select configuration: - - `Debug` (recommended), or - - `Release` -4. Select platform: `Windows64`. -5. Build and run: +## Visual Studio + +1. Clone or download the repository +1. Open the repo folder in Visual Studio 2022+. +2. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run). +3. Right click a folder in the solution explorer and switch to the 'CMake Targets View' +4. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release` +5. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown +6. Build and run the project: - `Build > Build Solution` (or `Ctrl+Shift+B`) - Start debugging with `F5`. @@ -29,50 +27,52 @@ Configure (use your VS Community instance explicitly): +Open `Developer PowerShell for VS` and run: + ```powershell -cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community" +cmake --preset windows64 ``` Build Debug: ```powershell -cmake --build build --config Debug --target MinecraftClient +cmake --build --preset windows64-debug --target Minecraft.Client ``` Build Release: ```powershell -cmake --build build --config Release --target MinecraftClient +cmake --build --preset windows64-release --target Minecraft.Client ``` Build Dedicated Server (Debug): ```powershell -cmake --build build --config Debug --target MinecraftServer +cmake --build --preset windows64-debug --target Minecraft.Server ``` Build Dedicated Server (Release): ```powershell -cmake --build build --config Release --target MinecraftServer +cmake --build --preset windows64-release --target Minecraft.Server ``` Run executable: ```powershell -cd .\build\Debug -.\MinecraftClient.exe +cd .\build\windows64\Minecraft.Client\Debug +.\Minecraft.Client.exe ``` Run dedicated server: ```powershell -cd .\build\Debug +cd .\build\windows64\Minecraft.Server\Debug .\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer ``` Notes: - The CMake build is Windows-only and x64-only. - Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment. -- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants). +- Post-build asset copy is automatic for `Minecraft.Client` in CMake (Debug and Release variants). - The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required. -- cgit v1.2.3