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2026-03-07voids request - Move the filesystem files to root/ as it will be used in ↵GuglioIsStupid
both Minecraft.Client and Minecraft.World (#819) * Move Filesystem to root/include/ as per devoiders request * Filesystem -> lce_filesystem
2026-03-06Miniaudio Implementation (+stb_vorbis) (#624)GuglioIsStupid
* Miniaudio Implementation * Do not link miles + remove miles lib
2026-03-05Fix compiling with cmake (#619)GuglioIsStupid
2026-03-05Replace CopyAssets.cmake with multithreaded Robocopy (and rsync) ↵Portal
implementation. (#410) * Replace CopyAssets.cmake with Robocopy implementation. * Replace CopyAssets.cmake with Robocopy implementation.
2026-03-03Copy assets fix (#207)GuglioIsStupid
* Update CopyAssets to ignore source files and only copy used files. * Forgot the debug copy assets * Remove leftovers from testing * Fix ClientSources.cmake to include WinsockNetLayer.cpp * Ignore xml and lang files in output, also remove Layout directory as it only includes a useless binary * Debug & Release use the same file structure
2026-03-03feat: TU19 (Dec 2014) Features & Content (#155)daoge
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-01Add functions to ensure directory creation and copy legacy redistributablesisaiah
2026-03-01Add CMake build system and source files for Minecraft Clientisaiah
- Created Compile.md with detailed instructions for building the project using Visual Studio and CMake. - Added ClientSources.cmake to define the source files for the Minecraft Client. - Implemented CopyAssets.cmake to handle asset copying during the build process. - Introduced WorldSources.cmake to list the source files for Minecraft world functionalities.