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4 daysMove project to CMake (#781)rtm516
* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
2026-03-05Replace CopyAssets.cmake with multithreaded Robocopy (and rsync) ↵Portal
implementation. (#410) * Replace CopyAssets.cmake with Robocopy implementation. * Replace CopyAssets.cmake with Robocopy implementation.
2026-03-03Copy assets fix (#207)GuglioIsStupid
* Update CopyAssets to ignore source files and only copy used files. * Forgot the debug copy assets * Remove leftovers from testing * Fix ClientSources.cmake to include WinsockNetLayer.cpp * Ignore xml and lang files in output, also remove Layout directory as it only includes a useless binary * Debug & Release use the same file structure
2026-03-01Add functions to ensure directory creation and copy legacy redistributablesisaiah
2026-03-01Add CMake build system and source files for Minecraft Clientisaiah
- Created Compile.md with detailed instructions for building the project using Visual Studio and CMake. - Added ClientSources.cmake to define the source files for the Minecraft Client. - Implemented CopyAssets.cmake to handle asset copying during the build process. - Introduced WorldSources.cmake to list the source files for Minecraft world functionalities.