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2026-03-04Merge branch 'main' into pr/win64-world-savesLoki Rautio
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
2026-03-04feat: headless serverdaoge_cmd
2026-03-04Disable flight state when riding entities (#368)Alezito2008
2026-03-03Enable more aggressive optimizations /O2 /Ob3void_17
2026-03-03Fix crash on item frame destructionvoid_17
2026-03-03Enable Whole Program Optimization in Release modevoid_17
This noticeably improves FPS
2026-03-03Temporarily turn off all MSVC warningsvoid_17
Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
2026-03-03Fixes for PR #96 (#170)lspepinho
* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03Minor fixesvoid_17
1. Improve const correctness in a few places (such as `Container::getMaxStackSize()` -> `Container::getMaxStackSize() const`) 2. Use C++11 varargs for `I18n::get`, `Entity::newDoubleList` and `Language::getElement`
2026-03-02Win64: show actual world names in save list, sort newest-first, preserve ↵dtentiion
level name on load/resave
2026-03-03Fix Windows64 mouse capture and static initialization crashes (#177)Andrew
2026-03-03Add ARM64EC Support (#174)Austen Maneggio
Co-authored-by: Tubbymcwubby <maneggioausten@gmail.com>
2026-03-03feat: TU19 (Dec 2014) Features & Content (#155)daoge
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03feat(timer): improve high-FPS timing with high-resolution Windows clockdaoge_cmd
2026-03-02Revert "Get rid of MSVC's __int64"void_17
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
2026-03-02Revert "shared_ptr -> std::shared_ptr"void_17
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
2026-03-02Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"void_17
This reverts commit 07ad68bc156b3ab70401723bb074a29588ad3cb7.
2026-03-02dynamic_pointer_cast -> std::dynamic_pointer_castvoid_17
2026-03-02shared_ptr -> std::shared_ptrvoid_17
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02Get rid of MSVC's __int64void_17
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02Further C-style struct definitions fixesvoid_17
2026-03-02Fix C-style struct functor definitionsvoid_17
2026-03-01Initial commitdaoge_cmd