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2026-03-01fix my cast and put it into a separate functionSlenderman
2026-03-01Merge branch 'main' of https://github.com/Foxify52/MinecraftConsolesChris
2026-03-01Adjusted max memory usage for rendererChris
2026-03-01use C++ style cast instead of C-style castSlenderman
2026-03-01fix various thingsSlenderman
2026-03-02Merge pull request #33 from APAmk2/mainvoid_17
Windows: More proper shutdown
2026-03-01Revert "Merge pull request #25 from NEVARLeVrai/main"Galen Guyer
This reverts commit 33e1b5ceb9970e08cb6b2b987afdff4bd42331ac, reversing changes made to 44b68333a31727f2869470acb8df3dab2c653f68. This is a hacky way of doing it instead of just copying the assets that are needed
2026-03-01Windows: More proper shutdownAPAmk2
2026-03-01Copy other folders needed for a standalone release assetGalen Guyer
2026-03-01fix: ps3 build errorMiyo Sho
2026-03-02Merge pull request #25 from NEVARLeVrai/mainvoid_17
Fix for exe not running, not founding the project directory
2026-03-01Fixed performance issueNΞVΛR
thx to @void2012
2026-03-01Fix game exitrtm516
2026-03-02fix: fix sprintingdaoge_cmd
2026-03-01Fix for exe not running, not founding the project directoryNΞVΛR
In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs.
2026-03-02feat: Windows64 local multiplayer support (#13)Sean Hoyt
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02feat: update scroll wheel behavior for page navigationdaoge_cmd
2026-03-02feat: improve mouse input handlingdaoge_cmd
2026-03-02fix: render issues on release builds (#16)hehcker
2026-03-01Fix compilation for Clang-cl (#10)void_17
1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway); 2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility 3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors
2026-03-01feat: implement per-frame mouse look for reduced input latency on Windowsdaoge_cmd
2026-03-01fix: do not use hardcoded screen sizedaoge_cmd
2026-03-01feat: add DPI awareness and auto-detect screen resolutiondaoge_cmd
2026-03-01Merge pull request #3 from deadman96385/maindaoge
fix: copy sound assets to Windows64 build output
2026-03-01feat: fullscreen modedaoge_cmd
2026-03-01fix: copy sound assets to Windows64 build outputdeadman96385
The Debug|x64 and Release|x64 configurations had no PostBuildEvent to deploy sound assets alongside the executable. At runtime, SoundEngine looks for Durango\Sound\Minecraft.msscmp and music\ relative to the output directory, causing silent failure (no sound effects or music). Add post-build xcopy steps for both configurations to mirror what the Durango build already does.
2026-03-01feat: disable vsyncdaoge_cmd
2026-03-01feat: implement game-tick input handling and per-frame edge detectiondaoge_cmd
2026-03-01fea: remove fps limitdaoge_cmd
2026-03-01feat: add support for keyboard and mouse inputdaoge_cmd
2026-03-01fix: fix release mode compilation on Windowsdaoge_cmd
2026-03-01Initial commitdaoge_cmd