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2026-03-05Add missing Firework sounds (#660)ZyroX
2026-03-05Initial fixes for ContainerSetSlotPacket and CraftItemPacket (#649)Kevin
2026-03-05Add missing horse/donkey/mule/zombie/skeleton horse sounds (#650)Marlian
2026-03-05Disable "Debug Settings" in Release buildsLoki Rautio
People keep breaking random stuff by using these settings, so turn them off for now in release builds. If folks can figure out how to compile a debug build locally, they can use em :)
2026-03-06Fixed the double block break in Creative mode (#642)Marvelco
* this seems unnecessary * fixed the double block break on single click
2026-03-06Miniaudio Implementation (+stb_vorbis) (#624)GuglioIsStupid
* Miniaudio Implementation * Do not link miles + remove miles lib
2026-03-06Fix creative mode double block break on single click (#640)Marlian
2026-03-06Fix for flying angle snapping (#641)qwasdrizzel
* Modify dispense behavior to set outcome as LEFT_ITEM * Fix the angle problem with flying Removed checks that limit flying to a 90 degree angle, which caused the problem.
2026-03-05Fix audio settings resetting on launch (#610)catdbg
2026-03-05Fix save list, delete save, exit without saving, and blank username on ↵dtentiion
Windows64 (#539) * Fix world save rename not applying new name KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the typed name was validated then silently discarded on every rename attempt. Write the new name to a worldname.txt sidecar file next to the save (Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory display name immediately. ReadLevelNameFromSaveFile now checks for this sidecar first so renamed saves persist correctly across restarts. * Fixed gamertag being blank upon renaming and re-joining a save * Save deletion fix, exiting without saving fix * Add native in-game keyboard UI for world naming and renaming
2026-03-05Trim newline characters from IP address (#600)Cristiandis
2026-03-05Fix debug build not working (#603)ModMaker101
2026-03-06Forgot these AUTO_VAR macros toovoid_17
Remove the remaining `AUTO_VAR` macros I forgot to remove
2026-03-06Fix gamma slider via pixel shader #178 (#481)ModMaker101
* Fix gamma slider via pixel shader #178 * LCE-like gamma using postprocess shader
2026-03-06Remove AUTO_VAR macro and _toString function (#592)void_17
2026-03-05Add servers.txt so players can add an arbitrary amount of servers to the ↵Siepert
"Join Game" list (#478) * Code to read servers.txt * logging (still doesnt work) * server names load properly hooray * remove logger as it only spews out nonsense anyways * Do not use _countof, use sizeof(label)/sizeof(wchar_t) or make label std::array<wchar_t, 128> and call .size() * Fix memory leak by listing info pointers * C++ style cast (i think) * this throws a RAV but why * why oh why * I just assume infos get deleted elsewhere otherwise idk why it breaks no matter what i do * they get deleted all this time ohhhhhh --------- Co-authored-by: Siepert123 <createlegacy69@gmail.com>
2026-03-05Fix Ctrl-sprint not working while flying in creative mode (#563)Marlian
Remove the !player->abilities.flying guard that was incorrectly added around the Ctrl-sprint block in Input.cpp during the KBM refactor. This prevented Ctrl+W from initiating sprint while flying in creative mode. Sprinting on the ground in both survival and creative worked fine. The sprint flag now sets correctly whenever Ctrl+W is held, including while flying. LocalPlayer::aiStep() still properly gates setSprinting() with onGround, enoughFoodToSprint, isUsingItem etc. Fixes smartcmd/MinecraftConsoles#470
2026-03-05Fix music disc sound leaking across dimensions (#552)Marlian
Stop streaming music (jukebox) when the player changes dimensions so music disc sounds from the overworld cannot be heard in the nether or vice versa. Previously, the streaming audio continued playing at its original world coordinates even after a dimension change, causing the sound to leak into the new dimension at the same position. Fixes #411
2026-03-05Fix DLCs textures and update logo in 720p (#517)GabsPuNs123
* Fix DLCs textures and crash in 720p * Revert "Fix DLCs textures and crash in 720p" This reverts commit 7c386053608a489e31875e00460f69b231d3fe8b. * Update Durango and Windows64 DLCs Textures also fix crash in 720p
2026-03-05Revert "Fix crash when launching at 720p" (#545)void_17
2026-03-05Updated to work with KBM refactor (#507)Korean
2026-03-05fixed delay issue when breaking a block (#537)Marvelco
2026-03-05Fix F3 opening host menu (#522)Alezito2008
* Fix debug menu opening game info menu * remove redundant F4 handling
2026-03-05Fix beacon crash (#512)Alezito2008
2026-03-05fix creeper model y offset (#504)Skeagle
2026-03-05fix: Fixed crash when launching at 720p #517kuwacom
Modify `MediaWindows64.arc` to include `skinHud.swf`
2026-03-04Adjust entity tracking ticks for several typesSiobhan 🏳️‍⚧️
This fixes the jittery problem.
2026-03-04Ship revised logo from @wiskerdmageLoki Rautio
This one looks a bit nicer so let's use this for now...
2026-03-04Ship updated, maybe temporary subtitleLoki Rautio
People keep going "Oh no I don't like the red WINDOWS text, oh no! I hate it! The red windows text is the devil, it will be my undoing! Please remove the red windows text or I shall simply perish!" And for that? Well, I have removed it. Now you can enjoy this logo made by @wiskerdmage in the style of the existing Edition logos. (https://github.com/smartcmd/MinecraftConsoles/pull/385#issuecomment-3996671081)
2026-03-05Persist fullscreen setting and start windowed mode maximized (#446)Marlian
Save fullscreen toggle state to options.txt when F11 is pressed, and restore it on the next launch. When starting in windowed mode, the window now opens maximized instead of at a smaller default size. Previously, g_isFullscreen was hardcoded to false and never persisted, so the game always started in windowed mode. The window also started at a non-maximized size requiring manual maximization. Fixes #391
2026-03-05Update ItemInHandRenderer.cpp (#418)LetsGoAway
2026-03-04Revert "fix: fix #464"Loki Rautio
This reverts commit 592282495033e794106d6e5fc893a947211b9c83.
2026-03-05Fix for any aspect ratio in 3D Environments (#320)Fayaz Shaikh
* Add initial AnyAspectRatio support * Remove some logic that didn't work * Remove rogue back slash * Remove more remnants * Update UILayer.h * Update some comments * Remove WIP UI changes * Fix diffs * Remove UI resize call from `UpdateAspectRatio` * handle merge conflict * Update to C++ style static cast * Fix syntax
2026-03-05fix: fix #464daoge_cmd
2026-03-05fix: restore KBM sprint on either Ctrl keydaoge_cmd
2026-03-05Fix controller paging regression in creative menudaoge_cmd
Preserve smooth row-by-row scrolling for mouse wheel input, but restore full-page movement for controller/menu scroll actions in the creative inventory. Commit 3093ca3 changed page indexing to support smooth scrolling, which caused ACTION_MENU_OTHER_STICK_UP/DOWN to advance by one row instead of one page. Track whether the scroll action originated from the mouse wheel and only use single-row steps in that case. Fixes #253
2026-03-05fix: ignore dedicated server properties in normal world startupdaoge_cmd
2026-03-05Fix mob nametag position to match correct height offset #422 (#440)ModMaker101
2026-03-05refactor: refactor KBM input codedaoge_cmd
2026-03-04Prevent door sounds from playing twice #392 (#425)ModMaker101
2026-03-04Fix duplicated stained glass when art tools enabled (#426)Alezito2008
2026-03-04Fix Chunk destructor segfault using smart pointers #112 (#414)ModMaker101
2026-03-04Fix: Sorted the item list in the debug overlay (#340)Davi Eler Magalhães
* Fix: Sorted the item list in the debug overlay * revert show all files to false * Revert ShowAllFiles by removing it * removed extra line * Adressed PR review changes * Replaced push_back with emplace_back * Removed redundant emplace_back
2026-03-04Fix creative inventory crash with Art Tools debug option (#399)Marlian
Fix vector out-of-bounds crash when scrolling the potions tab in the creative inventory with Art Tools debug enabled. - Fix getPageCount() returning total rows instead of scrollable pages in Art Tools mode - Fix off-by-one boundary check in populateMenu() for both static and debug group loops (< should be <=) Fixes #386
2026-03-04Enable Stained Glass in Creative MenuLoki Rautio
2026-03-04Restore username.txt loading without conflictLoki Rautio
Still allows for -name launch argument, but restores old expected behavior
2026-03-04Disable automatic Windows account usernameLoki Rautio
This could reveal someone's private information on a livestream or video. We need a long-term username implementation
2026-03-04Merge branch 'main' into pr/win64-world-savesLoki Rautio
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
2026-03-04feat: headless serverdaoge_cmd
2026-03-04feat: add support for username, IP, and port configuration via launch argumentsdaoge_cmd