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* Fix DLCs textures and crash in 720p
* Revert "Fix DLCs textures and crash in 720p"
This reverts commit 7c386053608a489e31875e00460f69b231d3fe8b.
* Update Durango and Windows64 DLCs Textures also fix crash in 720p
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* Fix debug menu opening game info menu
* remove redundant F4 handling
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Modify `MediaWindows64.arc` to include `skinHud.swf`
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This fixes the jittery problem.
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This one looks a bit nicer so let's use this for now...
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People keep going "Oh no I don't like the red WINDOWS text, oh no! I hate it!
The red windows text is the devil, it will be my undoing! Please remove the red
windows text or I shall simply perish!" And for that? Well, I have removed it. Now
you can enjoy this logo made by @wiskerdmage in the style of the existing Edition
logos. (https://github.com/smartcmd/MinecraftConsoles/pull/385#issuecomment-3996671081)
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Save fullscreen toggle state to options.txt when F11 is pressed, and restore it on the next launch. When starting in windowed mode, the window now opens maximized instead of at a smaller default size.
Previously, g_isFullscreen was hardcoded to false and never persisted, so the game always started in windowed mode. The window also started at a non-maximized size requiring manual maximization.
Fixes #391
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This reverts commit 592282495033e794106d6e5fc893a947211b9c83.
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* Add initial AnyAspectRatio support
* Remove some logic that didn't work
* Remove rogue back slash
* Remove more remnants
* Update UILayer.h
* Update some comments
* Remove WIP UI changes
* Fix diffs
* Remove UI resize call from `UpdateAspectRatio`
* handle merge conflict
* Update to C++ style static cast
* Fix syntax
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Preserve smooth row-by-row scrolling for mouse wheel input, but restore
full-page movement for controller/menu scroll actions in the creative
inventory.
Commit 3093ca3 changed page indexing to support smooth scrolling, which
caused ACTION_MENU_OTHER_STICK_UP/DOWN to advance by one row instead of
one page. Track whether the scroll action originated from the mouse
wheel and only use single-row steps in that case.
Fixes #253
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* Fix: Sorted the item list in the debug overlay
* revert show all files to false
* Revert ShowAllFiles by removing it
* removed extra line
* Adressed PR review changes
* Replaced push_back with emplace_back
* Removed redundant emplace_back
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Fix vector out-of-bounds crash when scrolling the potions tab in the creative inventory with Art Tools debug enabled.
- Fix getPageCount() returning total rows instead of scrollable pages in Art Tools mode
- Fix off-by-one boundary check in populateMenu() for both static and debug group loops (< should be <=)
Fixes #386
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Still allows for -name launch argument, but restores old expected behavior
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This could reveal someone's private information on a livestream or video.
We need a long-term username implementation
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# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
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Maybe we should not have this out there to find so easily?
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view distance #175 (#344)
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* Fix overlapping debug menus and screens
Also resolves a formatting issue with clang-format
* Update readme
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* Update username logic and implement latest LCEMP changes
* Update old reference
* Fix tutorial world crash
* Restore deleted comment
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Fixes being able to fly down while a menu is open.
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The latter returning to the original 512 value.
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makes chunks load a bit faster
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* fix saving issue & multiple username implementations
* Update README.md
Updated the method for overriding in-game username from '-name' to 'username.txt'.
* remove unused include i forgot to get rid of while testing
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* shift + click for quickmove
* shift click quick move in inventory
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