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Co-authored-by: Tubbymcwubby <maneggioausten@gmail.com>
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Almost forgot it. https://github.com/smartcmd/MinecraftConsoles/pull/160
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* Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility
Shcore.dll and SetProcessDpiAwareness were introduced in Windows 8 and higher, so to keep compatibility with Windows 7, we use GetProcAddress to call this function dynamically, avoiding linker writing binary dependency on shcore.dll in the import table
* Revert "Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility"
This reverts commit f1f397fdbe64e64ab8f7b5457e8206e9193cece0.
* Reapply the fix
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* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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middle mouse button click
Tested by me so no PR and just push upstream
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* Allow for loading of WAVE Audio files
* Remove usage of strcpy and use _s versions of file opening
* Update SoundEngine.cpp
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Co-authored-by: void_17 <61356189+void2012@users.noreply.github.com>
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This reverts commit 8c18926d5911343975604b93c51efbcd926c133a.
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This reverts commit afa4efbc8513cbb8565b9700cae48648e3dffe29.
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* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection
* fix: fix build in vs2022
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* now possible to accept and decline tutorial hints
that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)
* Update ChoiceTask.cpp
* now able to press SPACE to continue on hints that wait for you to press A
and the hints what wait for you to move the gamepad stick now just skip instantly
* windows specific patch now
* added ifdefs to shit i did
* i think it is fixed now
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Co-authored-by: daoge <3523206925@qq.com>
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* feat: Added f3 and f4 keys to open debug stuff
* fix: only open debug overlay when ingame, to avoid crashes
* docs: added keybinds to docs
* docs: moved the keybinds to the bottom, as they are less important
* fix: add missing # ifdef
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screens (#122)
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This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
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This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
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This reverts commit 7bee4770df1540c2daf3121c0790332fb41e72dd.
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This reverts commit 07ad68bc156b3ab70401723bb074a29588ad3cb7.
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This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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dir (#113)
* Move to a postbuild.ps1 script and Set the working dir at runtime as output dir
* Update for 2f711d4
* Only copy newer files and remove needed files from gitignore
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…" (#111)
This reverts commit 8810566bf6ec4b26e35103b7ae56317db7b0cfcc.
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dir (#91)
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Optimize file paths in some include files to use relative paths
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Fix sound not working
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The code that was supposed to make the game DPI-aware was broken. I remove it until a proper implementation.
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This reverts commit 9e5d9d19ee62085f4e2ab53e7c13e592d9209c97.
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Added functionality to drop items using the Q key, with support for dropping entire stacks when Ctrl is held. Included checks to prevent dropping items while destroying blocks.
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* now possible to accept and decline tutorial hints
that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)
* Update ChoiceTask.cpp
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Co-authored-by: daoge <3523206925@qq.com>
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Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
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Wow, this code is not the best :P
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Crafting menu LB RB KBM fix
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Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB (or more) …
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