| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-01 | fix: do not use hardcoded screen size | daoge_cmd | |
| 2026-03-01 | feat: add DPI awareness and auto-detect screen resolution | daoge_cmd | |
| 2026-03-01 | Merge pull request #3 from deadman96385/main | daoge | |
| fix: copy sound assets to Windows64 build output | |||
| 2026-03-01 | feat: fullscreen mode | daoge_cmd | |
| 2026-03-01 | fix: copy sound assets to Windows64 build output | deadman96385 | |
| The Debug|x64 and Release|x64 configurations had no PostBuildEvent to deploy sound assets alongside the executable. At runtime, SoundEngine looks for Durango\Sound\Minecraft.msscmp and music\ relative to the output directory, causing silent failure (no sound effects or music). Add post-build xcopy steps for both configurations to mirror what the Durango build already does. | |||
| 2026-03-01 | feat: disable vsync | daoge_cmd | |
| 2026-03-01 | feat: implement game-tick input handling and per-frame edge detection | daoge_cmd | |
| 2026-03-01 | fea: remove fps limit | daoge_cmd | |
| 2026-03-01 | feat: add support for keyboard and mouse input | daoge_cmd | |
| 2026-03-01 | fix: fix release mode compilation on Windows | daoge_cmd | |
| 2026-03-01 | Initial commit | daoge_cmd | |
