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path: root/Minecraft.Client/postbuild.ps1
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4 daysMove project to CMake (#781)rtm516
* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
2026-03-07Change F3 rendering and add git version information (#836)rtm516
* Change F3 rendering and add git version information * Change position, block, chunk and facing * Limit position decimal places * Move LCE unique to the bottom and add more java features * Fix chunk information disappearing after y256 * Add chunk count information * Move build number script to prebuild.ps1 * We dont need to specify vector and wstring are from std * Restore build number to fix multiplayer * Use short symbolic-ref * Restore original BuildVer.h --------- Co-authored-by: Loki <lokio.casebstv@gmail.com> Co-authored-by: Loki Rautio <lokirautio@gmail.com>
2026-03-06Update DLCs for windows64media (#778)GabsPuNs123
* Fix DLCs textures and crash in 720p * Revert "Fix DLCs textures and crash in 720p" This reverts commit 7c386053608a489e31875e00460f69b231d3fe8b. * Update Durango and Windows64 DLCs Textures also fix crash in 720p * DLC update for Windows edition - The windows edition dont use anymore DurangoMedia - Fixed Bed and missing items in Skyrim - Fixed Hud in almost all the DLCs (Halo hud in 720p is still the default hud) - Add 720p support - Add missing skin packs - High quality Music for DLCs * Add Fantasy Texture Pack, Remove LittleBigPlanet DLC The LittleBigPlanet world crash the game, the texture pack dont support 1080p, and the loc file wasn't working
2026-03-02Move to a postbuild.ps1 script and set the working dir at runtime as output ↵rtm516
dir (#113) * Move to a postbuild.ps1 script and Set the working dir at runtime as output dir * Update for 2f711d4 * Only copy newer files and remove needed files from gitignore
2026-03-02Revert "Move to a postbuild.ps1 script and Set the working dir at runtime as ↵void_17
…" (#111) This reverts commit 8810566bf6ec4b26e35103b7ae56317db7b0cfcc.
2026-03-02Move to a postbuild.ps1 script and Set the working dir at runtime as output ↵rtm516
dir (#91)