| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-05 | Fix for any aspect ratio in 3D Environments (#320) | Fayaz Shaikh | |
| * Add initial AnyAspectRatio support * Remove some logic that didn't work * Remove rogue back slash * Remove more remnants * Update UILayer.h * Update some comments * Remove WIP UI changes * Fix diffs * Remove UI resize call from `UpdateAspectRatio` * handle merge conflict * Update to C++ style static cast * Fix syntax | |||
| 2026-03-03 | Cleaner implementation of support dynamic resizing aspect ratio (#228) | Fayaz Shaikh | |
| * Add dynamic resolution * Clean up implementation * Use existing ints instead of new ones * Remove WM_SIZE argument (unecessary now that we directly use g_iScreenWidth and g_iScreenHeight) | |||
| 2026-03-03 | Remove #203 core code before a cleaner implementation | void_17 | |
| 2026-03-03 | Add dynamic resolution (#203) | Fayaz Shaikh | |
| 2026-03-01 | Initial commit | daoge_cmd | |
