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path: root/Minecraft.Client/glWrapper.cpp
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2026-03-07Revert "Project modernization (#630)"Loki Rautio
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
2026-03-08Project modernization (#630)ModMaker101
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
2026-03-05Fix for any aspect ratio in 3D Environments (#320)Fayaz Shaikh
* Add initial AnyAspectRatio support * Remove some logic that didn't work * Remove rogue back slash * Remove more remnants * Update UILayer.h * Update some comments * Remove WIP UI changes * Fix diffs * Remove UI resize call from `UpdateAspectRatio` * handle merge conflict * Update to C++ style static cast * Fix syntax
2026-03-03Cleaner implementation of support dynamic resizing aspect ratio (#228)Fayaz Shaikh
* Add dynamic resolution * Clean up implementation * Use existing ints instead of new ones * Remove WM_SIZE argument (unecessary now that we directly use g_iScreenWidth and g_iScreenHeight)
2026-03-03Remove #203 core code before a cleaner implementationvoid_17
2026-03-03Add dynamic resolution (#203)Fayaz Shaikh
2026-03-01Initial commitdaoge_cmd