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2026-03-03Win64: configurable username (username.txt) and persistent game settings ↵dtentiion
(settings.dat) (#195)
2026-03-03Fixes for PR #96 (#170)lspepinho
* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03TAB key opens up game info instead of host options (#204)DetectivEren
* TAB key opens up game info instead of host options TAB key opens up game info menu instead of host options menu because the player accesses host options from game info * Update README.md
2026-03-03Revert "Fix sound not working" (#205)void_17
2026-03-03Add dynamic resolution (#203)Fayaz Shaikh
2026-03-03Fix Windows64 mouse capture and static initialization crashes (#177)Andrew
2026-03-03Restore Windows 7 compatibility (#160)void_17
* Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility Shcore.dll and SetProcessDpiAwareness were introduced in Windows 8 and higher, so to keep compatibility with Windows 7, we use GetProcAddress to call this function dynamically, avoiding linker writing binary dependency on shcore.dll in the import table * Revert "Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility" This reverts commit f1f397fdbe64e64ab8f7b5457e8206e9193cece0. * Reapply the fix
2026-03-03feat: TU19 (Dec 2014) Features & Content (#155)daoge
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-02Only handle host options when there is no menu on screen (#140)Alex
2026-03-02Revert "Revert "fix: fix resolution detection (#133)" (#143)" (#144)void_17
This reverts commit 8c18926d5911343975604b93c51efbcd926c133a.
2026-03-02Revert "fix: fix resolution detection (#133)" (#143)void_17
This reverts commit afa4efbc8513cbb8565b9700cae48648e3dffe29.
2026-03-02fix: fix resolution detection (#133)daoge
* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection * fix: fix build in vs2022
2026-03-02Bound F3 and F4 to open debug menus (#94)Jean
* feat: Added f3 and f4 keys to open debug stuff * fix: only open debug overlay when ingame, to avoid crashes * docs: added keybinds to docs * docs: moved the keybinds to the bottom, as they are less important * fix: add missing # ifdef
2026-03-02add minecraft icon to windows version (#126)DFelipeh
2026-03-02Revert "Get rid of MSVC's __int64"void_17
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
2026-03-02Get rid of MSVC's __int64void_17
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02Merge pull request #93 from SleepyLark/fix-soundvoid_17
Fix sound not working
2026-03-02Fix Iggy player crashes on systems with DPI changedvoid_17
The code that was supposed to make the game DPI-aware was broken. I remove it until a proper implementation.
2026-03-02Allow TAB to open host options (#97)Vvis
2026-03-01Actually moved sound to "Windows64" so commit 9691561 worksSkylark
Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
2026-03-01Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB to ↵Izan
prevent allocation warnings at high resolutions
2026-03-01Remove GameHDD save data and update .gitignorertm516
2026-03-02Merge pull request #33 from APAmk2/mainvoid_17
Windows: More proper shutdown
2026-03-01Revert "Merge pull request #25 from NEVARLeVrai/main"Galen Guyer
This reverts commit 33e1b5ceb9970e08cb6b2b987afdff4bd42331ac, reversing changes made to 44b68333a31727f2869470acb8df3dab2c653f68. This is a hacky way of doing it instead of just copying the assets that are needed
2026-03-01Windows: More proper shutdownAPAmk2
2026-03-02Merge pull request #25 from NEVARLeVrai/mainvoid_17
Fix for exe not running, not founding the project directory
2026-03-01Fixed performance issueNΞVΛR
thx to @void2012
2026-03-01Fix game exitrtm516
2026-03-01Fix for exe not running, not founding the project directoryNΞVΛR
In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs.
2026-03-02feat: improve mouse input handlingdaoge_cmd
2026-03-02fix: render issues on release builds (#16)hehcker
2026-03-01Fix compilation for Clang-cl (#10)void_17
1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway); 2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility 3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors
2026-03-01feat: implement per-frame mouse look for reduced input latency on Windowsdaoge_cmd
2026-03-01feat: add DPI awareness and auto-detect screen resolutiondaoge_cmd
2026-03-01feat: fullscreen modedaoge_cmd
2026-03-01feat: disable vsyncdaoge_cmd
2026-03-01feat: implement game-tick input handling and per-frame edge detectiondaoge_cmd
2026-03-01feat: add support for keyboard and mouse inputdaoge_cmd
2026-03-01fix: fix release mode compilation on Windowsdaoge_cmd
2026-03-01Initial commitdaoge_cmd