| Age | Commit message (Collapse) | Author |
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(settings.dat) (#195)
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* Implement basic multiplayer functionality
* Update README.md
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Co-authored-by: Slenderman <ssimulpong@outlook.com>
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* TAB key opens up game info instead of host options
TAB key opens up game info menu instead of host options menu because the player accesses host options from game info
* Update README.md
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* Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility
Shcore.dll and SetProcessDpiAwareness were introduced in Windows 8 and higher, so to keep compatibility with Windows 7, we use GetProcAddress to call this function dynamically, avoiding linker writing binary dependency on shcore.dll in the import table
* Revert "Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility"
This reverts commit f1f397fdbe64e64ab8f7b5457e8206e9193cece0.
* Reapply the fix
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* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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This reverts commit 8c18926d5911343975604b93c51efbcd926c133a.
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This reverts commit afa4efbc8513cbb8565b9700cae48648e3dffe29.
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* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection
* fix: fix build in vs2022
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* feat: Added f3 and f4 keys to open debug stuff
* fix: only open debug overlay when ingame, to avoid crashes
* docs: added keybinds to docs
* docs: moved the keybinds to the bottom, as they are less important
* fix: add missing # ifdef
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This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
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Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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Fix sound not working
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The code that was supposed to make the game DPI-aware was broken. I remove it until a proper implementation.
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Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
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prevent allocation warnings at high resolutions
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Windows: More proper shutdown
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This reverts commit 33e1b5ceb9970e08cb6b2b987afdff4bd42331ac, reversing
changes made to 44b68333a31727f2869470acb8df3dab2c653f68.
This is a hacky way of doing it instead of just copying the assets that are needed
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Fix for exe not running, not founding the project directory
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thx to @void2012
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In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs.
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1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway);
2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility
3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors
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