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path: root/Minecraft.Client/Windows64
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2026-03-01Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB to ↵Izan
prevent allocation warnings at high resolutions
2026-03-01Remove GameHDD save data and update .gitignorertm516
2026-03-02Merge pull request #33 from APAmk2/mainvoid_17
Windows: More proper shutdown
2026-03-01Revert "Merge pull request #25 from NEVARLeVrai/main"Galen Guyer
This reverts commit 33e1b5ceb9970e08cb6b2b987afdff4bd42331ac, reversing changes made to 44b68333a31727f2869470acb8df3dab2c653f68. This is a hacky way of doing it instead of just copying the assets that are needed
2026-03-01Windows: More proper shutdownAPAmk2
2026-03-02Merge pull request #25 from NEVARLeVrai/mainvoid_17
Fix for exe not running, not founding the project directory
2026-03-01Fixed performance issueNΞVΛR
thx to @void2012
2026-03-01Fix game exitrtm516
2026-03-01Fix for exe not running, not founding the project directoryNΞVΛR
In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs.
2026-03-02feat: improve mouse input handlingdaoge_cmd
2026-03-02fix: render issues on release builds (#16)hehcker
2026-03-01Fix compilation for Clang-cl (#10)void_17
1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway); 2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility 3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors
2026-03-01feat: implement per-frame mouse look for reduced input latency on Windowsdaoge_cmd
2026-03-01feat: add DPI awareness and auto-detect screen resolutiondaoge_cmd
2026-03-01feat: fullscreen modedaoge_cmd
2026-03-01feat: disable vsyncdaoge_cmd
2026-03-01feat: implement game-tick input handling and per-frame edge detectiondaoge_cmd
2026-03-01feat: add support for keyboard and mouse inputdaoge_cmd
2026-03-01fix: fix release mode compilation on Windowsdaoge_cmd
2026-03-01Initial commitdaoge_cmd