| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-01 | Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB to ↵ | Izan | |
| prevent allocation warnings at high resolutions | |||
| 2026-03-01 | Remove GameHDD save data and update .gitignore | rtm516 | |
| 2026-03-02 | Merge pull request #33 from APAmk2/main | void_17 | |
| Windows: More proper shutdown | |||
| 2026-03-01 | Revert "Merge pull request #25 from NEVARLeVrai/main" | Galen Guyer | |
| This reverts commit 33e1b5ceb9970e08cb6b2b987afdff4bd42331ac, reversing changes made to 44b68333a31727f2869470acb8df3dab2c653f68. This is a hacky way of doing it instead of just copying the assets that are needed | |||
| 2026-03-01 | Windows: More proper shutdown | APAmk2 | |
| 2026-03-02 | Merge pull request #25 from NEVARLeVrai/main | void_17 | |
| Fix for exe not running, not founding the project directory | |||
| 2026-03-01 | Fixed performance issue | NΞVΛR | |
| thx to @void2012 | |||
| 2026-03-01 | Fix game exit | rtm516 | |
| 2026-03-01 | Fix for exe not running, not founding the project directory | NΞVΛR | |
| In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs. | |||
| 2026-03-02 | feat: improve mouse input handling | daoge_cmd | |
| 2026-03-02 | fix: render issues on release builds (#16) | hehcker | |
| 2026-03-01 | Fix compilation for Clang-cl (#10) | void_17 | |
| 1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway); 2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility 3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors | |||
| 2026-03-01 | feat: implement per-frame mouse look for reduced input latency on Windows | daoge_cmd | |
| 2026-03-01 | feat: add DPI awareness and auto-detect screen resolution | daoge_cmd | |
| 2026-03-01 | feat: fullscreen mode | daoge_cmd | |
| 2026-03-01 | feat: disable vsync | daoge_cmd | |
| 2026-03-01 | feat: implement game-tick input handling and per-frame edge detection | daoge_cmd | |
| 2026-03-01 | feat: add support for keyboard and mouse input | daoge_cmd | |
| 2026-03-01 | fix: fix release mode compilation on Windows | daoge_cmd | |
| 2026-03-01 | Initial commit | daoge_cmd | |
