| Age | Commit message (Collapse) | Author |
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* Fix gamma slider via pixel shader #178
* LCE-like gamma using postprocess shader
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* Fix debug menu opening game info menu
* remove redundant F4 handling
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Save fullscreen toggle state to options.txt when F11 is pressed, and restore it on the next launch. When starting in windowed mode, the window now opens maximized instead of at a smaller default size.
Previously, g_isFullscreen was hardcoded to false and never persisted, so the game always started in windowed mode. The window also started at a non-maximized size requiring manual maximization.
Fixes #391
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This reverts commit 592282495033e794106d6e5fc893a947211b9c83.
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* Add initial AnyAspectRatio support
* Remove some logic that didn't work
* Remove rogue back slash
* Remove more remnants
* Update UILayer.h
* Update some comments
* Remove WIP UI changes
* Fix diffs
* Remove UI resize call from `UpdateAspectRatio`
* handle merge conflict
* Update to C++ style static cast
* Fix syntax
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Preserve smooth row-by-row scrolling for mouse wheel input, but restore
full-page movement for controller/menu scroll actions in the creative
inventory.
Commit 3093ca3 changed page indexing to support smooth scrolling, which
caused ACTION_MENU_OTHER_STICK_UP/DOWN to advance by one row instead of
one page. Track whether the scroll action originated from the mouse
wheel and only use single-row steps in that case.
Fixes #253
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Still allows for -name launch argument, but restores old expected behavior
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This could reveal someone's private information on a livestream or video.
We need a long-term username implementation
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* Fix overlapping debug menus and screens
Also resolves a formatting issue with clang-format
* Update readme
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* Update username logic and implement latest LCEMP changes
* Update old reference
* Fix tutorial world crash
* Restore deleted comment
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* fix saving issue & multiple username implementations
* Update README.md
Updated the method for overriding in-game username from '-name' to 'username.txt'.
* remove unused include i forgot to get rid of while testing
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ga…" (#235)
This reverts commit 7f7d99501cf87fcc234a5d3af453e7e0642f96a3.
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setti…" (#234)
This reverts commit b8a7f816b52775fdcfb3503f0000accb8cd65765.
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(settings.dat) (#195)
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* Implement basic multiplayer functionality
* Update README.md
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Co-authored-by: Slenderman <ssimulpong@outlook.com>
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* TAB key opens up game info instead of host options
TAB key opens up game info menu instead of host options menu because the player accesses host options from game info
* Update README.md
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* Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility
Shcore.dll and SetProcessDpiAwareness were introduced in Windows 8 and higher, so to keep compatibility with Windows 7, we use GetProcAddress to call this function dynamically, avoiding linker writing binary dependency on shcore.dll in the import table
* Revert "Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility"
This reverts commit f1f397fdbe64e64ab8f7b5457e8206e9193cece0.
* Reapply the fix
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* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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This reverts commit 8c18926d5911343975604b93c51efbcd926c133a.
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This reverts commit afa4efbc8513cbb8565b9700cae48648e3dffe29.
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* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection
* fix: fix build in vs2022
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* feat: Added f3 and f4 keys to open debug stuff
* fix: only open debug overlay when ingame, to avoid crashes
* docs: added keybinds to docs
* docs: moved the keybinds to the bottom, as they are less important
* fix: add missing # ifdef
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This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
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Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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Fix sound not working
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The code that was supposed to make the game DPI-aware was broken. I remove it until a proper implementation.
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Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
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prevent allocation warnings at high resolutions
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Windows: More proper shutdown
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This reverts commit 33e1b5ceb9970e08cb6b2b987afdff4bd42331ac, reversing
changes made to 44b68333a31727f2869470acb8df3dab2c653f68.
This is a hacky way of doing it instead of just copying the assets that are needed
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Fix for exe not running, not founding the project directory
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thx to @void2012
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