| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-01 | Fixed performance issue | NΞVΛR | |
| thx to @void2012 | |||
| 2026-03-01 | Fix for exe not running, not founding the project directory | NΞVΛR | |
| In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs. | |||
| 2026-03-02 | feat: improve mouse input handling | daoge_cmd | |
| 2026-03-02 | fix: render issues on release builds (#16) | hehcker | |
| 2026-03-01 | Fix compilation for Clang-cl (#10) | void_17 | |
| 1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway); 2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility 3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors | |||
| 2026-03-01 | feat: implement per-frame mouse look for reduced input latency on Windows | daoge_cmd | |
| 2026-03-01 | feat: add DPI awareness and auto-detect screen resolution | daoge_cmd | |
| 2026-03-01 | feat: fullscreen mode | daoge_cmd | |
| 2026-03-01 | feat: disable vsync | daoge_cmd | |
| 2026-03-01 | feat: add support for keyboard and mouse input | daoge_cmd | |
| 2026-03-01 | Initial commit | daoge_cmd | |
