| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-02 | feat: improve mouse input handling | daoge_cmd | |
| 2026-03-02 | fix: render issues on release builds (#16) | hehcker | |
| 2026-03-01 | Fix compilation for Clang-cl (#10) | void_17 | |
| 1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway); 2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility 3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors | |||
| 2026-03-01 | feat: implement per-frame mouse look for reduced input latency on Windows | daoge_cmd | |
| 2026-03-01 | feat: add DPI awareness and auto-detect screen resolution | daoge_cmd | |
| 2026-03-01 | feat: fullscreen mode | daoge_cmd | |
| 2026-03-01 | feat: disable vsync | daoge_cmd | |
| 2026-03-01 | feat: add support for keyboard and mouse input | daoge_cmd | |
| 2026-03-01 | Initial commit | daoge_cmd | |
