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path: root/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
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2026-03-05refactor: refactor KBM input codedaoge_cmd
2026-03-04Restore username.txt loading without conflictLoki Rautio
Still allows for -name launch argument, but restores old expected behavior
2026-03-04Disable automatic Windows account usernameLoki Rautio
This could reveal someone's private information on a livestream or video. We need a long-term username implementation
2026-03-04feat: headless serverdaoge_cmd
2026-03-04feat: add support for username, IP, and port configuration via launch argumentsdaoge_cmd
2026-03-04Fix overlapping debug menus and screens (#294)rtm516
* Fix overlapping debug menus and screens Also resolves a formatting issue with clang-format * Update readme
2026-03-04Update username logic and implement latest LCEMP changes (#311)Slenderman
* Update username logic and implement latest LCEMP changes * Update old reference * Fix tutorial world crash * Restore deleted comment
2026-03-03Fix player save data issue & multiple username implementations (#257)Slenderman
* fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing
2026-03-03feat: bind F1 to toggle the HUD settings (#244)4win
2026-03-03Revert "Revert "Win64: configurable username (username.txt) and persistent ↵void_17
ga…" (#235) This reverts commit 7f7d99501cf87fcc234a5d3af453e7e0642f96a3.
2026-03-03Revert "Win64: configurable username (username.txt) and persistent game ↵void_17
setti…" (#234) This reverts commit b8a7f816b52775fdcfb3503f0000accb8cd65765.
2026-03-03Remove #203 core code before a cleaner implementationvoid_17
2026-03-03Remove dyn_SetProcessDpiAwarenessvoid_17
2026-03-03Win64: configurable username (username.txt) and persistent game settings ↵dtentiion
(settings.dat) (#195)
2026-03-03Fixes for PR #96 (#170)lspepinho
* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03TAB key opens up game info instead of host options (#204)DetectivEren
* TAB key opens up game info instead of host options TAB key opens up game info menu instead of host options menu because the player accesses host options from game info * Update README.md
2026-03-03Add dynamic resolution (#203)Fayaz Shaikh
2026-03-03Fix Windows64 mouse capture and static initialization crashes (#177)Andrew
2026-03-03Restore Windows 7 compatibility (#160)void_17
* Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility Shcore.dll and SetProcessDpiAwareness were introduced in Windows 8 and higher, so to keep compatibility with Windows 7, we use GetProcAddress to call this function dynamically, avoiding linker writing binary dependency on shcore.dll in the import table * Revert "Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility" This reverts commit f1f397fdbe64e64ab8f7b5457e8206e9193cece0. * Reapply the fix
2026-03-02Only handle host options when there is no menu on screen (#140)Alex
2026-03-02Revert "Revert "fix: fix resolution detection (#133)" (#143)" (#144)void_17
This reverts commit 8c18926d5911343975604b93c51efbcd926c133a.
2026-03-02Revert "fix: fix resolution detection (#133)" (#143)void_17
This reverts commit afa4efbc8513cbb8565b9700cae48648e3dffe29.
2026-03-02fix: fix resolution detection (#133)daoge
* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection * fix: fix build in vs2022
2026-03-02Bound F3 and F4 to open debug menus (#94)Jean
* feat: Added f3 and f4 keys to open debug stuff * fix: only open debug overlay when ingame, to avoid crashes * docs: added keybinds to docs * docs: moved the keybinds to the bottom, as they are less important * fix: add missing # ifdef
2026-03-02add minecraft icon to windows version (#126)DFelipeh
2026-03-02Fix Iggy player crashes on systems with DPI changedvoid_17
The code that was supposed to make the game DPI-aware was broken. I remove it until a proper implementation.
2026-03-02Allow TAB to open host options (#97)Vvis
2026-03-02Merge pull request #33 from APAmk2/mainvoid_17
Windows: More proper shutdown
2026-03-01Revert "Merge pull request #25 from NEVARLeVrai/main"Galen Guyer
This reverts commit 33e1b5ceb9970e08cb6b2b987afdff4bd42331ac, reversing changes made to 44b68333a31727f2869470acb8df3dab2c653f68. This is a hacky way of doing it instead of just copying the assets that are needed
2026-03-01Windows: More proper shutdownAPAmk2
2026-03-01Fixed performance issueNΞVΛR
thx to @void2012
2026-03-01Fix for exe not running, not founding the project directoryNΞVΛR
In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs.
2026-03-02feat: improve mouse input handlingdaoge_cmd
2026-03-02fix: render issues on release builds (#16)hehcker
2026-03-01Fix compilation for Clang-cl (#10)void_17
1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway); 2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility 3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors
2026-03-01feat: implement per-frame mouse look for reduced input latency on Windowsdaoge_cmd
2026-03-01feat: add DPI awareness and auto-detect screen resolutiondaoge_cmd
2026-03-01feat: fullscreen modedaoge_cmd
2026-03-01feat: disable vsyncdaoge_cmd
2026-03-01feat: add support for keyboard and mouse inputdaoge_cmd
2026-03-01Initial commitdaoge_cmd