| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-04 | Revert "fix: fix #464" | Loki Rautio | |
| This reverts commit 592282495033e794106d6e5fc893a947211b9c83. | |||
| 2026-03-05 | fix: fix #464 | daoge_cmd | |
| 2026-03-05 | fix: restore KBM sprint on either Ctrl key | daoge_cmd | |
| 2026-03-05 | Fix controller paging regression in creative menu | daoge_cmd | |
| Preserve smooth row-by-row scrolling for mouse wheel input, but restore full-page movement for controller/menu scroll actions in the creative inventory. Commit 3093ca3 changed page indexing to support smooth scrolling, which caused ACTION_MENU_OTHER_STICK_UP/DOWN to advance by one row instead of one page. Track whether the scroll action originated from the mouse wheel and only use single-row steps in that case. Fixes #253 | |||
| 2026-03-05 | refactor: refactor KBM input code | daoge_cmd | |
| 2026-03-04 | #221: Fix menu glitch. (#254) | Boom244 | |
| 2026-03-02 | feat: improve mouse input handling | daoge_cmd | |
| 2026-03-01 | feat: implement game-tick input handling and per-frame edge detection | daoge_cmd | |
| 2026-03-01 | feat: add support for keyboard and mouse input | daoge_cmd | |
