| Age | Commit message (Collapse) | Author |
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This noticeably improves FPS
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Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
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* Implement basic multiplayer functionality
* Update README.md
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Co-authored-by: Slenderman <ssimulpong@outlook.com>
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Co-authored-by: Tubbymcwubby <maneggioausten@gmail.com>
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Almost forgot it. https://github.com/smartcmd/MinecraftConsoles/pull/160
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* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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This reverts commit 8c18926d5911343975604b93c51efbcd926c133a.
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This reverts commit afa4efbc8513cbb8565b9700cae48648e3dffe29.
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* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection
* fix: fix build in vs2022
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dir (#113)
* Move to a postbuild.ps1 script and Set the working dir at runtime as output dir
* Update for 2f711d4
* Only copy newer files and remove needed files from gitignore
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…" (#111)
This reverts commit 8810566bf6ec4b26e35103b7ae56317db7b0cfcc.
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dir (#91)
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The Debug|x64 and Release|x64 configurations had no PostBuildEvent to
deploy sound assets alongside the executable. At runtime, SoundEngine
looks for Durango\Sound\Minecraft.msscmp and music\ relative to the
output directory, causing silent failure (no sound effects or music).
Add post-build xcopy steps for both configurations to mirror what the
Durango build already does.
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