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path: root/Minecraft.Client/LevelRenderer.cpp
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13 daysModernize project codebase (#906)ModMaker101
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
14 daysFix horse rendering: culling when looking up + fire debug texture (#899)Marlian
- Skip frustum culling for the entity the player is currently riding, preventing the horse from disappearing when looking up (fixes a bug reported on Discord) - Fix HorseRenderer::bindTexture() to delegate to base class for single textures (fire atlas, enchant glint), only using bindTextureLayers() for multi-layer horse textures Co-authored-by: MCbabel <MCbabel@users.noreply.github.com>
14 daysRevert "Project modernization (#630)"Loki Rautio
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
14 daysProject modernization (#630)ModMaker101
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
2026-03-06Add Render Distance option. (#675)MijaeLio
* FOV option without debug menu Now located in Graphics section. Based on the FOV thing from discord idk * language * render distance option for graphics menu * oop * swf files on media * revert changes on language selector * nvm it was actually easy to fix * forgot this * Final probably Fixed visual bug and made the chunk updates depend to your view distance.
2026-03-06Revert "Fixed stained glass and glass pane not rendering the water and held ↵Loki Rautio
item transparency for stained glass and pane (#748)" This reverts commit a4214805d1edfd79e4ee8b587e44faf537ec507c.
2026-03-06Fixed stained glass and glass pane not rendering the water and held item ↵Marvelco
transparency for stained glass and pane (#748) * fixed stained glass and glass pane not rendering the water * Fixed held item transparency for stained glass and pane
2026-03-07Remove all MSVC `__int64` (#742)void_17
2026-03-06Remove AUTO_VAR macro and _toString function (#592)void_17
2026-03-04renderer: frustum test new chunks so newly generated chunks render to full ↵ModMaker101
view distance #175 (#344)
2026-03-04chunk optimization (#246)DetectivEren
makes chunks load a bit faster
2026-03-03feat: TU19 (Dec 2014) Features & Content (#155)daoge
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-02Revert "Get rid of MSVC's __int64"void_17
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
2026-03-02Revert "shared_ptr -> std::shared_ptr"void_17
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
2026-03-02Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"void_17
This reverts commit 07ad68bc156b3ab70401723bb074a29588ad3cb7.
2026-03-02dynamic_pointer_cast -> std::dynamic_pointer_castvoid_17
2026-03-02shared_ptr -> std::shared_ptrvoid_17
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02Get rid of MSVC's __int64void_17
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-01Initial commitdaoge_cmd