| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 14 days | Fix horse rendering: culling when looking up + fire debug texture (#899) | Marlian | |
| - Skip frustum culling for the entity the player is currently riding, preventing the horse from disappearing when looking up (fixes a bug reported on Discord) - Fix HorseRenderer::bindTexture() to delegate to base class for single textures (fire atlas, enchant glint), only using bindTextureLayers() for multi-layer horse textures Co-authored-by: MCbabel <MCbabel@users.noreply.github.com> | |||
| 2026-03-06 | Remove AUTO_VAR macro and _toString function (#592) | void_17 | |
| 2026-03-03 | feat: TU19 (Dec 2014) Features & Content (#155) | daoge | |
| * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com> | |||
