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path: root/Minecraft.Client/Durango
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4 daysMove project to CMake (#781)rtm516
* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
13 daysModernize project codebase (#906)ModMaker101
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
14 daysRevert "Project modernization (#630)"Loki Rautio
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
14 daysProject modernization (#630)ModMaker101
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
2026-03-07Improve gamma shader parity - fixes #611 (#790)ModMaker101
* Call gamma post process after `ui.render` #611 * Fixed "washed out" look. * Improve gamma pass and cache viewport size
2026-03-07Remove all MSVC `__int64` (#742)void_17
2026-03-06Remove AUTO_VAR macro and _toString function (#592)void_17
2026-03-02Revert "Get rid of MSVC's __int64"void_17
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
2026-03-02Revert "shared_ptr -> std::shared_ptr"void_17
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
2026-03-02shared_ptr -> std::shared_ptrvoid_17
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02Get rid of MSVC's __int64void_17
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-01Initial commitdaoge_cmd