| Age | Commit message (Collapse) | Author |
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* Fix sound settings not applying
* Remove my AllocConsole
* Forgot this printf
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People keep breaking random stuff by using these settings, so turn them
off for now in release builds. If folks can figure out how to compile a
debug build locally, they can use em :)
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* Miniaudio Implementation
* Do not link miles + remove miles lib
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Windows64 (#539)
* Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
* Fixed gamertag being blank upon renaming and re-joining a save
* Save deletion fix, exiting without saving fix
* Add native in-game keyboard UI for world naming and renaming
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* Fix gamma slider via pixel shader #178
* LCE-like gamma using postprocess shader
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"Join Game" list (#478)
* Code to read servers.txt
* logging (still doesnt work)
* server names load properly hooray
* remove logger as it only spews out nonsense anyways
* Do not use _countof, use sizeof(label)/sizeof(wchar_t) or make label std::array<wchar_t, 128> and call .size()
* Fix memory leak by listing info pointers
* C++ style cast (i think)
* this throws a RAV but why
* why oh why
* I just assume infos get deleted elsewhere otherwise idk why it breaks no matter what i do
* they get deleted all this time ohhhhhh
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Co-authored-by: Siepert123 <createlegacy69@gmail.com>
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* Fix DLCs textures and crash in 720p
* Revert "Fix DLCs textures and crash in 720p"
This reverts commit 7c386053608a489e31875e00460f69b231d3fe8b.
* Update Durango and Windows64 DLCs Textures also fix crash in 720p
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Modify `MediaWindows64.arc` to include `skinHud.swf`
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This one looks a bit nicer so let's use this for now...
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People keep going "Oh no I don't like the red WINDOWS text, oh no! I hate it!
The red windows text is the devil, it will be my undoing! Please remove the red
windows text or I shall simply perish!" And for that? Well, I have removed it. Now
you can enjoy this logo made by @wiskerdmage in the style of the existing Edition
logos. (https://github.com/smartcmd/MinecraftConsoles/pull/385#issuecomment-3996671081)
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This reverts commit 592282495033e794106d6e5fc893a947211b9c83.
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Preserve smooth row-by-row scrolling for mouse wheel input, but restore
full-page movement for controller/menu scroll actions in the creative
inventory.
Commit 3093ca3 changed page indexing to support smooth scrolling, which
caused ACTION_MENU_OTHER_STICK_UP/DOWN to advance by one row instead of
one page. Track whether the scroll action originated from the mouse
wheel and only use single-row steps in that case.
Fixes #253
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* Fix: Sorted the item list in the debug overlay
* revert show all files to false
* Revert ShowAllFiles by removing it
* removed extra line
* Adressed PR review changes
* Replaced push_back with emplace_back
* Removed redundant emplace_back
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Fix vector out-of-bounds crash when scrolling the potions tab in the creative inventory with Art Tools debug enabled.
- Fix getPageCount() returning total rows instead of scrollable pages in Art Tools mode
- Fix off-by-one boundary check in populateMenu() for both static and debug group loops (< should be <=)
Fixes #386
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# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
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* fix saving issue & multiple username implementations
* Update README.md
Updated the method for overriding in-game username from '-name' to 'username.txt'.
* remove unused include i forgot to get rid of while testing
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* shift + click for quickmove
* shift click quick move in inventory
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ga…" (#235)
This reverts commit 7f7d99501cf87fcc234a5d3af453e7e0642f96a3.
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setti…" (#234)
This reverts commit b8a7f816b52775fdcfb3503f0000accb8cd65765.
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Now located in Graphics section.
Based on the FOV thing from discord idk
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(settings.dat) (#195)
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* Implement basic multiplayer functionality
* Update README.md
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Co-authored-by: Slenderman <ssimulpong@outlook.com>
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level name on load/resave
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* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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middle mouse button click
Tested by me so no PR and just push upstream
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* Allow for loading of WAVE Audio files
* Remove usage of strcpy and use _s versions of file opening
* Update SoundEngine.cpp
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Co-authored-by: void_17 <61356189+void2012@users.noreply.github.com>
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This reverts commit 8c18926d5911343975604b93c51efbcd926c133a.
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This reverts commit afa4efbc8513cbb8565b9700cae48648e3dffe29.
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* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection
* fix: fix build in vs2022
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* now possible to accept and decline tutorial hints
that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)
* Update ChoiceTask.cpp
* now able to press SPACE to continue on hints that wait for you to press A
and the hints what wait for you to move the gamepad stick now just skip instantly
* windows specific patch now
* added ifdefs to shit i did
* i think it is fixed now
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Co-authored-by: daoge <3523206925@qq.com>
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This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
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This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
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