aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common
AgeCommit message (Collapse)Author
2026-03-02Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"void_17
This reverts commit 07ad68bc156b3ab70401723bb074a29588ad3cb7.
2026-03-02dynamic_pointer_cast -> std::dynamic_pointer_castvoid_17
2026-03-02shared_ptr -> std::shared_ptrvoid_17
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02Get rid of MSVC's __int64void_17
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02Fixed issue 109 with tab menu (#116)Karsam
2026-03-02Merge pull request #78 from WushR00M/patch-2void_17
Optimize file paths in some include files to use relative paths
2026-03-02Merge pull request #93 from SleepyLark/fix-soundvoid_17
Fix sound not working
2026-03-02Fixes the exit button sound (#92)rtm516
2026-03-02feat: now can skip the tutorial (#82)red
* now possible to accept and decline tutorial hints that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time) * Update ChoiceTask.cpp --------- Co-authored-by: daoge <3523206925@qq.com>
2026-03-01Actually moved sound to "Windows64" so commit 9691561 worksSkylark
Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
2026-03-01More relative path optimizationsWushR00M
2026-03-01Optimized File PathsWushR00M
Wow, this code is not the best :P
2026-03-01Optimize TutorialMode.h Filepath in ConsoleGameMode.hWushR00M
2026-03-01Optimize Path for Tutorial.h in ConsoleGameMode.cppWushR00M
2026-03-01Crafting menu LB RB KBM fixRyan K
2026-03-01Remove need for Durango folderSlenderman
2026-03-01fix my cast and put it into a separate functionSlenderman
2026-03-01use C++ style cast instead of C-style castSlenderman
2026-03-01fix various thingsSlenderman
2026-03-01fix: ps3 build errorMiyo Sho
2026-03-01Fix game exitrtm516
2026-03-02feat: Windows64 local multiplayer support (#13)Sean Hoyt
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02feat: update scroll wheel behavior for page navigationdaoge_cmd
2026-03-02feat: improve mouse input handlingdaoge_cmd
2026-03-01fix: do not use hardcoded screen sizedaoge_cmd
2026-03-01feat: add DPI awareness and auto-detect screen resolutiondaoge_cmd
2026-03-01feat: add support for keyboard and mouse inputdaoge_cmd
2026-03-01Initial commitdaoge_cmd