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2026-03-04Prevent world input from affecting inventory (#354)Alezito2008
2026-03-03Fix Texture Pack images in menu (#335)Zekken
2026-03-03Fix player save data issue & multiple username implementations (#257)Slenderman
* fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing
2026-03-03shift + click for quickmove (#278)slcyed
* shift + click for quickmove * shift click quick move in inventory
2026-03-03Implement smooth scrolling in Creative Mode menu (#240)void_17
2026-03-03Revert "Revert "Win64: configurable username (username.txt) and persistent ↵void_17
ga…" (#235) This reverts commit 7f7d99501cf87fcc234a5d3af453e7e0642f96a3.
2026-03-03Revert "Win64: configurable username (username.txt) and persistent game ↵void_17
setti…" (#234) This reverts commit b8a7f816b52775fdcfb3503f0000accb8cd65765.
2026-03-03FOV option without debug menu (#209)MijaeLio
Now located in Graphics section. Based on the FOV thing from discord idk
2026-03-03Win64: configurable username (username.txt) and persistent game settings ↵dtentiion
(settings.dat) (#195)
2026-03-03Fixes for PR #96 (#170)lspepinho
* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03Revert "Fix sound not working" (#205)void_17
2026-03-03fix: fix gamma (#191)daoge
2026-03-03fix: fix mouse and controller input handling in container menusdaoge_cmd
2026-03-03fix: fix cursor for controllerdaoge_cmd
2026-03-03feat: TU19 (Dec 2014) Features & Content (#155)daoge
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03Also remove clicking sound effect on empty container UI slots for rclick and ↵void_17
middle mouse button click Tested by me so no PR and just push upstream
2026-03-03Disable annoying click sound effect when clicking the empty container UI (#152)void_17
2026-03-03Allow for loading of WAVE Audio files (#148)GuglioIsStupid
* Allow for loading of WAVE Audio files * Remove usage of strcpy and use _s versions of file opening * Update SoundEngine.cpp --------- Co-authored-by: void_17 <61356189+void2012@users.noreply.github.com>
2026-03-02Revert "Revert "fix: fix resolution detection (#133)" (#143)" (#144)void_17
This reverts commit 8c18926d5911343975604b93c51efbcd926c133a.
2026-03-02Revert "fix: fix resolution detection (#133)" (#143)void_17
This reverts commit afa4efbc8513cbb8565b9700cae48648e3dffe29.
2026-03-02fix: fix resolution detection (#133)daoge
* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection * fix: fix build in vs2022
2026-03-02now able to press SPACE to continue on hints that wait for you to press A (#135)red
* now possible to accept and decline tutorial hints that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time) * Update ChoiceTask.cpp * now able to press SPACE to continue on hints that wait for you to press A and the hints what wait for you to move the gamepad stick now just skip instantly * windows specific patch now * added ifdefs to shit i did * i think it is fixed now --------- Co-authored-by: daoge <3523206925@qq.com>
2026-03-02Revert "Get rid of MSVC's __int64"void_17
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
2026-03-02Revert "shared_ptr -> std::shared_ptr"void_17
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
2026-03-02Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"void_17
This reverts commit 07ad68bc156b3ab70401723bb074a29588ad3cb7.
2026-03-02dynamic_pointer_cast -> std::dynamic_pointer_castvoid_17
2026-03-02shared_ptr -> std::shared_ptrvoid_17
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02Get rid of MSVC's __int64void_17
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02Fixed issue 109 with tab menu (#116)Karsam
2026-03-02Merge pull request #78 from WushR00M/patch-2void_17
Optimize file paths in some include files to use relative paths
2026-03-02Merge pull request #93 from SleepyLark/fix-soundvoid_17
Fix sound not working
2026-03-02Fixes the exit button sound (#92)rtm516
2026-03-02feat: now can skip the tutorial (#82)red
* now possible to accept and decline tutorial hints that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time) * Update ChoiceTask.cpp --------- Co-authored-by: daoge <3523206925@qq.com>
2026-03-01Actually moved sound to "Windows64" so commit 9691561 worksSkylark
Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
2026-03-01More relative path optimizationsWushR00M
2026-03-01Optimized File PathsWushR00M
Wow, this code is not the best :P
2026-03-01Optimize TutorialMode.h Filepath in ConsoleGameMode.hWushR00M
2026-03-01Optimize Path for Tutorial.h in ConsoleGameMode.cppWushR00M
2026-03-01Crafting menu LB RB KBM fixRyan K
2026-03-01Remove need for Durango folderSlenderman
2026-03-01fix my cast and put it into a separate functionSlenderman
2026-03-01use C++ style cast instead of C-style castSlenderman
2026-03-01fix various thingsSlenderman
2026-03-01fix: ps3 build errorMiyo Sho
2026-03-01Fix game exitrtm516
2026-03-02feat: Windows64 local multiplayer support (#13)Sean Hoyt
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02feat: update scroll wheel behavior for page navigationdaoge_cmd
2026-03-02feat: improve mouse input handlingdaoge_cmd
2026-03-01fix: do not use hardcoded screen sizedaoge_cmd
2026-03-01feat: add DPI awareness and auto-detect screen resolutiondaoge_cmd