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path: root/Minecraft.Client/Common/UI
AgeCommit message (Collapse)Author
2026-03-04Prevent world input from affecting inventory (#354)Alezito2008
2026-03-03Fix Texture Pack images in menu (#335)Zekken
2026-03-03shift + click for quickmove (#278)slcyed
* shift + click for quickmove * shift click quick move in inventory
2026-03-03Implement smooth scrolling in Creative Mode menu (#240)void_17
2026-03-03FOV option without debug menu (#209)MijaeLio
Now located in Graphics section. Based on the FOV thing from discord idk
2026-03-03Fixes for PR #96 (#170)lspepinho
* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03fix: fix mouse and controller input handling in container menusdaoge_cmd
2026-03-03fix: fix cursor for controllerdaoge_cmd
2026-03-03feat: TU19 (Dec 2014) Features & Content (#155)daoge
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03Also remove clicking sound effect on empty container UI slots for rclick and ↵void_17
middle mouse button click Tested by me so no PR and just push upstream
2026-03-03Disable annoying click sound effect when clicking the empty container UI (#152)void_17
2026-03-02Revert "Revert "fix: fix resolution detection (#133)" (#143)" (#144)void_17
This reverts commit 8c18926d5911343975604b93c51efbcd926c133a.
2026-03-02Revert "fix: fix resolution detection (#133)" (#143)void_17
This reverts commit afa4efbc8513cbb8565b9700cae48648e3dffe29.
2026-03-02fix: fix resolution detection (#133)daoge
* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection * fix: fix build in vs2022
2026-03-02Revert "Get rid of MSVC's __int64"void_17
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
2026-03-02Revert "shared_ptr -> std::shared_ptr"void_17
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
2026-03-02Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"void_17
This reverts commit 07ad68bc156b3ab70401723bb074a29588ad3cb7.
2026-03-02dynamic_pointer_cast -> std::dynamic_pointer_castvoid_17
2026-03-02shared_ptr -> std::shared_ptrvoid_17
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02Get rid of MSVC's __int64void_17
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02Fixed issue 109 with tab menu (#116)Karsam
2026-03-02Fixes the exit button sound (#92)rtm516
2026-03-01Crafting menu LB RB KBM fixRyan K
2026-03-01fix my cast and put it into a separate functionSlenderman
2026-03-01use C++ style cast instead of C-style castSlenderman
2026-03-01fix various thingsSlenderman
2026-03-01Fix game exitrtm516
2026-03-02feat: Windows64 local multiplayer support (#13)Sean Hoyt
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02feat: update scroll wheel behavior for page navigationdaoge_cmd
2026-03-02feat: improve mouse input handlingdaoge_cmd
2026-03-01fix: do not use hardcoded screen sizedaoge_cmd
2026-03-01feat: add DPI awareness and auto-detect screen resolutiondaoge_cmd
2026-03-01feat: add support for keyboard and mouse inputdaoge_cmd
2026-03-01Initial commitdaoge_cmd