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path: root/Minecraft.Client/Common/UI
AgeCommit message (Collapse)Author
2026-03-01Crafting menu LB RB KBM fixRyan K
2026-03-01fix my cast and put it into a separate functionSlenderman
2026-03-01use C++ style cast instead of C-style castSlenderman
2026-03-01fix various thingsSlenderman
2026-03-01Fix game exitrtm516
2026-03-02feat: Windows64 local multiplayer support (#13)Sean Hoyt
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02feat: update scroll wheel behavior for page navigationdaoge_cmd
2026-03-02feat: improve mouse input handlingdaoge_cmd
2026-03-01fix: do not use hardcoded screen sizedaoge_cmd
2026-03-01feat: add DPI awareness and auto-detect screen resolutiondaoge_cmd
2026-03-01feat: add support for keyboard and mouse inputdaoge_cmd
2026-03-01Initial commitdaoge_cmd