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path: root/Minecraft.Client/Common/Consoles_App.cpp
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2026-03-03Revert "Revert "Win64: configurable username (username.txt) and persistent ↵void_17
ga…" (#235) This reverts commit 7f7d99501cf87fcc234a5d3af453e7e0642f96a3.
2026-03-03Revert "Win64: configurable username (username.txt) and persistent game ↵void_17
setti…" (#234) This reverts commit b8a7f816b52775fdcfb3503f0000accb8cd65765.
2026-03-03Win64: configurable username (username.txt) and persistent game settings ↵dtentiion
(settings.dat) (#195)
2026-03-03Fixes for PR #96 (#170)lspepinho
* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03fix: fix gamma (#191)daoge
2026-03-03feat: TU19 (Dec 2014) Features & Content (#155)daoge
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-02Revert "Get rid of MSVC's __int64"void_17
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
2026-03-02Revert "shared_ptr -> std::shared_ptr"void_17
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
2026-03-02shared_ptr -> std::shared_ptrvoid_17
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02Get rid of MSVC's __int64void_17
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-01Optimized File PathsWushR00M
Wow, this code is not the best :P
2026-03-01fix: ps3 build errorMiyo Sho
2026-03-02feat: Windows64 local multiplayer support (#13)Sean Hoyt
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
2026-03-01fix: do not use hardcoded screen sizedaoge_cmd
2026-03-01Initial commitdaoge_cmd