| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-01 | Update Minecraft.Client.vcxproj | Slenderman | |
| 2026-03-01 | setup msbuild | Omri H | |
| 2026-03-01 | fix workflow | Omri H | |
| 2026-03-02 | Remove the word `template` from PR template | void_17 | |
| Looks like people don't change this field so the word `template` is not needed here. | |||
| 2026-03-01 | feat: build workflow | Omri H | |
| 2026-03-02 | Merge pull request #41 from NEVARLeVrai/main | void_17 | |
| Added bug, and feature template for issues | |||
| 2026-03-01 | Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB to ↵ | Izan | |
| prevent allocation warnings at high resolutions | |||
| 2026-03-01 | Remove heart emoji from feature request template | NΞVΛR | |
| 2026-03-01 | Removed emoji from feature request name for consistency. | NΞVΛR | |
| 2026-03-01 | Rename bug report template to remove emoji | NΞVΛR | |
| 2026-03-01 | Crafting menu LB RB KBM fix | Ryan K | |
| 2026-03-02 | Merge pull request #45 from simulpingus/main | void_17 | |
| Remove need for Durango folder, properly use Windows64Media, and add all DLC content | |||
| 2026-03-02 | Merge pull request #44 from rtm516/cleanup/ignore | void_17 | |
| Remove GameHDD save data and update .gitignore | |||
| 2026-03-01 | Remove need for Durango folder | Slenderman | |
| 2026-03-01 | Remove GameHDD save data and update .gitignore | rtm516 | |
| 2026-03-02 | Merge pull request #43 from Foxify52/main | void_17 | |
| Increased max available memory beyond 512 mb for Xbox One/Windows build | |||
| 2026-03-02 | Merge pull request #42 from simulpingus/main | void_17 | |
| fix my cast and put it into a separate function | |||
| 2026-03-01 | fix my cast and put it into a separate function | Slenderman | |
| 2026-03-01 | added config for issues | NΞVΛR | |
| 2026-03-01 | Merge branch 'main' of https://github.com/Foxify52/MinecraftConsoles | Chris | |
| 2026-03-01 | Adjusted max memory usage for renderer | Chris | |
| 2026-03-02 | Merge pull request #37 from simulpingus/main | void_17 | |
| Unlock DLC, fix world names in load menu, fix dlc pack titles | |||
| 2026-03-01 | use C++ style cast instead of C-style cast | Slenderman | |
| 2026-03-01 | added bug report template | NΞVΛR | |
| 2026-03-01 | added feature request template | NΞVΛR | |
| 2026-03-02 | Merge pull request #38 from NEVARLeVrai/main | void_17 | |
| added Controls info (Keyboard & Mouse) to readme | |||
| 2026-03-02 | Create pull_request_template.md | void_17 | |
| 2026-03-01 | added Controls info (Keyboard & Mouse) to readme | NΞVΛR | |
| 2026-03-01 | fix various things | Slenderman | |
| 2026-03-02 | Merge pull request #33 from APAmk2/main | void_17 | |
| Windows: More proper shutdown | |||
| 2026-03-02 | Merge pull request #34 from galenguyer/fix-release-assets | void_17 | |
| Copy release assets instead of changing working directory at runtime | |||
| 2026-03-01 | Revert "Merge pull request #25 from NEVARLeVrai/main" | Galen Guyer | |
| This reverts commit 33e1b5ceb9970e08cb6b2b987afdff4bd42331ac, reversing changes made to 44b68333a31727f2869470acb8df3dab2c653f68. This is a hacky way of doing it instead of just copying the assets that are needed | |||
| 2026-03-01 | Windows: More proper shutdown | APAmk2 | |
| 2026-03-01 | Copy other folders needed for a standalone release asset | Galen Guyer | |
| 2026-03-02 | Merge pull request #31 from yuri-kiss/main | void_17 | |
| fix: ps3 build error | |||
| 2026-03-01 | fix: ps3 build error | Miyo Sho | |
| 2026-03-02 | Merge pull request #25 from NEVARLeVrai/main | void_17 | |
| Fix for exe not running, not founding the project directory | |||
| 2026-03-02 | Merge pull request #28 from rtm516/feature/exit | void_17 | |
| Fix game exit | |||
| 2026-03-01 | Fixed performance issue | NΞVΛR | |
| thx to @void2012 | |||
| 2026-03-01 | Fix game exit | rtm516 | |
| 2026-03-02 | Merge pull request #23 from DFelipehDEV/main | void_17 | |
| remove 4j source control warning when opening the solution | |||
| 2026-03-02 | fix: fix sprinting | daoge_cmd | |
| 2026-03-01 | Fix for exe not running, not founding the project directory | NΞVΛR | |
| In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs. | |||
| 2026-03-01 | remove 4j source control warning when opening the solution | Zasus | |
| 2026-03-02 | feat: Windows64 local multiplayer support (#13) | Sean Hoyt | |
| - Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories | |||
| 2026-03-02 | feat: update scroll wheel behavior for page navigation | daoge_cmd | |
| 2026-03-02 | Add gitignore (#17) | rtm516 | |
| * Add gitignore * Use some of the stuff from #13 | |||
| 2026-03-02 | feat: improve mouse input handling | daoge_cmd | |
| 2026-03-02 | fix: render issues on release builds (#16) | hehcker | |
| 2026-03-01 | Fix compilation for Clang-cl (#10) | void_17 | |
| 1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway); 2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility 3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors | |||
