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2026-03-01Update Minecraft.Client.vcxprojSlenderman
2026-03-01setup msbuildOmri H
2026-03-01fix workflowOmri H
2026-03-02Remove the word `template` from PR templatevoid_17
Looks like people don't change this field so the word `template` is not needed here.
2026-03-01feat: build workflowOmri H
2026-03-02Merge pull request #41 from NEVARLeVrai/mainvoid_17
Added bug, and feature template for issues
2026-03-01Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB to ↵Izan
prevent allocation warnings at high resolutions
2026-03-01Remove heart emoji from feature request templateNΞVΛR
2026-03-01Removed emoji from feature request name for consistency.NΞVΛR
2026-03-01Rename bug report template to remove emojiNΞVΛR
2026-03-01Crafting menu LB RB KBM fixRyan K
2026-03-02Merge pull request #45 from simulpingus/mainvoid_17
Remove need for Durango folder, properly use Windows64Media, and add all DLC content
2026-03-02Merge pull request #44 from rtm516/cleanup/ignorevoid_17
Remove GameHDD save data and update .gitignore
2026-03-01Remove need for Durango folderSlenderman
2026-03-01Remove GameHDD save data and update .gitignorertm516
2026-03-02Merge pull request #43 from Foxify52/mainvoid_17
Increased max available memory beyond 512 mb for Xbox One/Windows build
2026-03-02Merge pull request #42 from simulpingus/mainvoid_17
fix my cast and put it into a separate function
2026-03-01fix my cast and put it into a separate functionSlenderman
2026-03-01added config for issuesNΞVΛR
2026-03-01Merge branch 'main' of https://github.com/Foxify52/MinecraftConsolesChris
2026-03-01Adjusted max memory usage for rendererChris
2026-03-02Merge pull request #37 from simulpingus/mainvoid_17
Unlock DLC, fix world names in load menu, fix dlc pack titles
2026-03-01use C++ style cast instead of C-style castSlenderman
2026-03-01added bug report templateNΞVΛR
2026-03-01added feature request templateNΞVΛR
2026-03-02Merge pull request #38 from NEVARLeVrai/mainvoid_17
added Controls info (Keyboard & Mouse) to readme
2026-03-02Create pull_request_template.mdvoid_17
2026-03-01added Controls info (Keyboard & Mouse) to readmeNΞVΛR
2026-03-01fix various thingsSlenderman
2026-03-02Merge pull request #33 from APAmk2/mainvoid_17
Windows: More proper shutdown
2026-03-02Merge pull request #34 from galenguyer/fix-release-assetsvoid_17
Copy release assets instead of changing working directory at runtime
2026-03-01Revert "Merge pull request #25 from NEVARLeVrai/main"Galen Guyer
This reverts commit 33e1b5ceb9970e08cb6b2b987afdff4bd42331ac, reversing changes made to 44b68333a31727f2869470acb8df3dab2c653f68. This is a hacky way of doing it instead of just copying the assets that are needed
2026-03-01Windows: More proper shutdownAPAmk2
2026-03-01Copy other folders needed for a standalone release assetGalen Guyer
2026-03-02Merge pull request #31 from yuri-kiss/mainvoid_17
fix: ps3 build error
2026-03-01fix: ps3 build errorMiyo Sho
2026-03-02Merge pull request #25 from NEVARLeVrai/mainvoid_17
Fix for exe not running, not founding the project directory
2026-03-02Merge pull request #28 from rtm516/feature/exitvoid_17
Fix game exit
2026-03-01Fixed performance issueNΞVΛR
thx to @void2012
2026-03-01Fix game exitrtm516
2026-03-02Merge pull request #23 from DFelipehDEV/mainvoid_17
remove 4j source control warning when opening the solution
2026-03-02fix: fix sprintingdaoge_cmd
2026-03-01Fix for exe not running, not founding the project directoryNΞVΛR
In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs.
2026-03-01remove 4j source control warning when opening the solutionZasus
2026-03-02feat: Windows64 local multiplayer support (#13)Sean Hoyt
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02feat: update scroll wheel behavior for page navigationdaoge_cmd
2026-03-02Add gitignore (#17)rtm516
* Add gitignore * Use some of the stuff from #13
2026-03-02feat: improve mouse input handlingdaoge_cmd
2026-03-02fix: render issues on release builds (#16)hehcker
2026-03-01Fix compilation for Clang-cl (#10)void_17
1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway); 2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility 3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors