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2026-03-04Prevent world input from affecting inventory (#354)Alezito2008
2026-03-03Fix Texture Pack images in menu (#335)Zekken
2026-03-04#221: Fix menu glitch. (#254)Boom244
2026-03-04Update username logic and implement latest LCEMP changes (#311)Slenderman
* Update username logic and implement latest LCEMP changes * Update old reference * Fix tutorial world crash * Restore deleted comment
2026-03-04Add menu display check for sneak toggle in flying mode (#319)Fin
Fixes being able to fly down while a menu is open.
2026-03-04Fix ender dragon hit not making left side red (#309)rtm516
2026-03-03Remove duplicate elif from LevelRender.h (#296)TGS
2026-03-03Don't build when PR template is updatedrtm516
2026-03-03Tidy up PR templatertm516
2026-03-04Separate _WINDOWS64 and _XBOX_ONE (#248)FancyEX
The latter returning to the original 512 value.
2026-03-04chunk optimization (#246)DetectivEren
makes chunks load a bit faster
2026-03-03Fix player save data issue & multiple username implementations (#257)Slenderman
* fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing
2026-03-03shift + click for quickmove (#278)slcyed
* shift + click for quickmove * shift click quick move in inventory
2026-03-03Ship the .pdb file in nightly builds toovoid_17
2026-03-03Ship updated binary alongside with the whole archive in nightly buildsvoid_17
Now ship both the entire .zip archive and the separate .exe binary updated on each commit.
2026-03-03chore: add `.clang-format` based on the style 4J seemed to use (#30) (#273)Violet
The style 4J used seems to be based on the Microsoft style (presumably the default settings of whatever Visual Studio they used to write this). However, the source files do not have much consistency so I highly doubt 4J cared too much about styling, just going with whatever happened to be the default. This style is therefore basically the Microsoft style (4-space indents, C#/Allman style braces) with some settings set based on my observations about the code. Fixes: #30
2026-03-03chore: remove duplicated /Ob3 flag from CMake Release optimization settingsdaoge_cmd
2026-03-03chore: sync VS Release warning-disable setting into CMakedaoge_cmd
2026-03-03chore: sync VS release optimization flags into CMake builddaoge_cmd
2026-03-03fix: fix executable icon when using cmakedaoge_cmd
2026-03-03feat: make the game sensitivity slider affect mouse sensitivity (#255)4win
2026-03-03Move Tutorial.pck to the correct Dec2014 locationLoki Rautio
Fixes #190
2026-03-03Add nightly.yml release descriptionvoid_17
Compiler information mostly
2026-03-02Disable blank changelog popup for nowLoki Rautio
Partially addresses issue in #190
2026-03-03feat: bind F1 to toggle the HUD settings (#244)4win
2026-03-02Use Xbox One command buffer limit - fixes #238Loki Rautio
2026-03-03Implement smooth scrolling in Creative Mode menu (#240)void_17
2026-03-02Add back missing filtersLoki Rautio
2026-03-02Add back x64 stub XUID (temp savedata fix)Loki Rautio
Fixes savedata loading for existing saves, needs permanent solution
2026-03-03Revert "Revert "Win64: configurable username (username.txt) and persistent ↵void_17
ga…" (#235) This reverts commit 7f7d99501cf87fcc234a5d3af453e7e0642f96a3.
2026-03-03Revert "Win64: configurable username (username.txt) and persistent game ↵void_17
setti…" (#234) This reverts commit b8a7f816b52775fdcfb3503f0000accb8cd65765.
2026-03-03docs: update Discord invite link in README.mddaoge_cmd
2026-03-03Cleaner implementation of support dynamic resizing aspect ratio (#228)Fayaz Shaikh
* Add dynamic resolution * Clean up implementation * Use existing ints instead of new ones * Remove WM_SIZE argument (unecessary now that we directly use g_iScreenWidth and g_iScreenHeight)
2026-03-03Enable more aggressive optimizations /O2 /Ob3void_17
2026-03-03Fix crash on item frame destructionvoid_17
2026-03-03FOV option without debug menu (#209)MijaeLio
Now located in Graphics section. Based on the FOV thing from discord idk
2026-03-03Enable Whole Program Optimization in Release modevoid_17
This noticeably improves FPS
2026-03-03Remove #203 core code before a cleaner implementationvoid_17
2026-03-03Temporarily turn off all MSVC warningsvoid_17
Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
2026-03-03Copy assets fix (#207)GuglioIsStupid
* Update CopyAssets to ignore source files and only copy used files. * Forgot the debug copy assets * Remove leftovers from testing * Fix ClientSources.cmake to include WinsockNetLayer.cpp * Ignore xml and lang files in output, also remove Layout directory as it only includes a useless binary * Debug & Release use the same file structure
2026-03-03Remove dyn_SetProcessDpiAwarenessvoid_17
2026-03-03docs: simplify LAN multiplayer section in README.mddaoge_cmd
2026-03-03docs: add LAN multiplayer details to README.mddaoge_cmd
2026-03-03Win64: configurable username (username.txt) and persistent game settings ↵dtentiion
(settings.dat) (#195)
2026-03-03Fixes for PR #96 (#170)lspepinho
* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03Add saves folder to `.gitignore` (#184)St4lker0k765
2026-03-03TAB key opens up game info instead of host options (#204)DetectivEren
* TAB key opens up game info instead of host options TAB key opens up game info menu instead of host options menu because the player accesses host options from game info * Update README.md
2026-03-03Revert "Fix sound not working" (#205)void_17
2026-03-03fix: fix gamma (#191)daoge
2026-03-03Minor fixesvoid_17
1. Improve const correctness in a few places (such as `Container::getMaxStackSize()` -> `Container::getMaxStackSize() const`) 2. Use C++11 varargs for `I18n::get`, `Entity::newDoubleList` and `Language::getElement`