diff options
Diffstat (limited to 'build-start-dedicated-server.sh')
| -rw-r--r-- | build-start-dedicated-server.sh | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/build-start-dedicated-server.sh b/build-start-dedicated-server.sh new file mode 100644 index 00000000..7f6bd3a7 --- /dev/null +++ b/build-start-dedicated-server.sh @@ -0,0 +1,85 @@ +#!/usr/bin/env bash +set -euo pipefail + +SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)" +COMPOSE_FILE="${SCRIPT_DIR}/docker-compose.dedicated-server.yml" +SERVICE_NAME="minecraft-lce-dedicated-server" +PERSIST_DIR="${SCRIPT_DIR}/server-data" + +if [[ ! -f "${COMPOSE_FILE}" ]]; then + echo "[error] docker-compose file not found: ${COMPOSE_FILE}" >&2 + exit 1 +fi + +if command -v docker >/dev/null 2>&1; then + COMPOSE_CMD=(docker compose) +elif command -v docker-compose >/dev/null 2>&1; then + COMPOSE_CMD=(docker-compose) +else + echo "[error] docker compose is not available." >&2 + exit 1 +fi + +# can choose between release and debug, but honestly there isn’t much use +if [[ "${#}" -gt 1 ]]; then + echo "Usage: $0 [release|debug|<runtime-dir-in-repo>]" >&2 + exit 1 +fi + +if [[ "${#}" -eq 1 ]]; then + case "${1}" in + release) + MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Release" + ;; + debug) + MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Debug" + ;; + *) + MC_RUNTIME_DIR_INPUT="${1}" + ;; + esac +else + if [[ -f "${SCRIPT_DIR}/x64/Minecraft.Server/Release/Minecraft.Server.exe" ]]; then + MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Release" + else + MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Debug" + fi +fi + +if [[ "${MC_RUNTIME_DIR_INPUT}" = /* ]]; then + if [[ "${MC_RUNTIME_DIR_INPUT}" != "${SCRIPT_DIR}"/* ]]; then + echo "[error] runtime-dir must be inside repository: ${MC_RUNTIME_DIR_INPUT}" >&2 + exit 1 + fi + MC_RUNTIME_DIR_REL="${MC_RUNTIME_DIR_INPUT#${SCRIPT_DIR}/}" +else + MC_RUNTIME_DIR_REL="${MC_RUNTIME_DIR_INPUT#./}" +fi + +if [[ -z "${MC_RUNTIME_DIR_REL}" || "${MC_RUNTIME_DIR_REL}" = "." ]]; then + echo "[error] runtime-dir is invalid: ${MC_RUNTIME_DIR_INPUT}" >&2 + exit 1 +fi + +if ! RUNTIME_ABS="$(cd "${SCRIPT_DIR}" && cd "${MC_RUNTIME_DIR_REL}" 2>/dev/null && pwd)"; then + echo "[error] runtime-dir not found: ${MC_RUNTIME_DIR_INPUT}" >&2 + exit 1 +fi + +if [[ "${RUNTIME_ABS}" != "${SCRIPT_DIR}"/* ]]; then + echo "[error] runtime-dir must resolve inside repository: ${MC_RUNTIME_DIR_INPUT}" >&2 + exit 1 +fi + +MC_RUNTIME_DIR_REL="${RUNTIME_ABS#${SCRIPT_DIR}/}" + +if [[ ! -f "${RUNTIME_ABS}/Minecraft.Server.exe" ]]; then + echo "[error] Minecraft.Server.exe not found in: ${RUNTIME_ABS}" >&2 + echo "[hint] Build dedicated server first, then retry." >&2 + exit 1 +fi + +echo "[info] Using runtime (build arg): ${MC_RUNTIME_DIR_REL}" +echo "[info] Persistent data dir: ${PERSIST_DIR}" +MC_RUNTIME_DIR="${MC_RUNTIME_DIR_REL}" "${COMPOSE_CMD[@]}" -f "${COMPOSE_FILE}" up -d --build "${SERVICE_NAME}" +echo "[info] Dedicated server started." |
