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-rw-r--r--build-start-dedicated-server.sh85
1 files changed, 85 insertions, 0 deletions
diff --git a/build-start-dedicated-server.sh b/build-start-dedicated-server.sh
new file mode 100644
index 00000000..7f6bd3a7
--- /dev/null
+++ b/build-start-dedicated-server.sh
@@ -0,0 +1,85 @@
+#!/usr/bin/env bash
+set -euo pipefail
+
+SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)"
+COMPOSE_FILE="${SCRIPT_DIR}/docker-compose.dedicated-server.yml"
+SERVICE_NAME="minecraft-lce-dedicated-server"
+PERSIST_DIR="${SCRIPT_DIR}/server-data"
+
+if [[ ! -f "${COMPOSE_FILE}" ]]; then
+ echo "[error] docker-compose file not found: ${COMPOSE_FILE}" >&2
+ exit 1
+fi
+
+if command -v docker >/dev/null 2>&1; then
+ COMPOSE_CMD=(docker compose)
+elif command -v docker-compose >/dev/null 2>&1; then
+ COMPOSE_CMD=(docker-compose)
+else
+ echo "[error] docker compose is not available." >&2
+ exit 1
+fi
+
+# can choose between release and debug, but honestly there isn’t much use
+if [[ "${#}" -gt 1 ]]; then
+ echo "Usage: $0 [release|debug|<runtime-dir-in-repo>]" >&2
+ exit 1
+fi
+
+if [[ "${#}" -eq 1 ]]; then
+ case "${1}" in
+ release)
+ MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Release"
+ ;;
+ debug)
+ MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Debug"
+ ;;
+ *)
+ MC_RUNTIME_DIR_INPUT="${1}"
+ ;;
+ esac
+else
+ if [[ -f "${SCRIPT_DIR}/x64/Minecraft.Server/Release/Minecraft.Server.exe" ]]; then
+ MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Release"
+ else
+ MC_RUNTIME_DIR_INPUT="x64/Minecraft.Server/Debug"
+ fi
+fi
+
+if [[ "${MC_RUNTIME_DIR_INPUT}" = /* ]]; then
+ if [[ "${MC_RUNTIME_DIR_INPUT}" != "${SCRIPT_DIR}"/* ]]; then
+ echo "[error] runtime-dir must be inside repository: ${MC_RUNTIME_DIR_INPUT}" >&2
+ exit 1
+ fi
+ MC_RUNTIME_DIR_REL="${MC_RUNTIME_DIR_INPUT#${SCRIPT_DIR}/}"
+else
+ MC_RUNTIME_DIR_REL="${MC_RUNTIME_DIR_INPUT#./}"
+fi
+
+if [[ -z "${MC_RUNTIME_DIR_REL}" || "${MC_RUNTIME_DIR_REL}" = "." ]]; then
+ echo "[error] runtime-dir is invalid: ${MC_RUNTIME_DIR_INPUT}" >&2
+ exit 1
+fi
+
+if ! RUNTIME_ABS="$(cd "${SCRIPT_DIR}" && cd "${MC_RUNTIME_DIR_REL}" 2>/dev/null && pwd)"; then
+ echo "[error] runtime-dir not found: ${MC_RUNTIME_DIR_INPUT}" >&2
+ exit 1
+fi
+
+if [[ "${RUNTIME_ABS}" != "${SCRIPT_DIR}"/* ]]; then
+ echo "[error] runtime-dir must resolve inside repository: ${MC_RUNTIME_DIR_INPUT}" >&2
+ exit 1
+fi
+
+MC_RUNTIME_DIR_REL="${RUNTIME_ABS#${SCRIPT_DIR}/}"
+
+if [[ ! -f "${RUNTIME_ABS}/Minecraft.Server.exe" ]]; then
+ echo "[error] Minecraft.Server.exe not found in: ${RUNTIME_ABS}" >&2
+ echo "[hint] Build dedicated server first, then retry." >&2
+ exit 1
+fi
+
+echo "[info] Using runtime (build arg): ${MC_RUNTIME_DIR_REL}"
+echo "[info] Persistent data dir: ${PERSIST_DIR}"
+MC_RUNTIME_DIR="${MC_RUNTIME_DIR_REL}" "${COMPOSE_CMD[@]}" -f "${COMPOSE_FILE}" up -d --build "${SERVICE_NAME}"
+echo "[info] Dedicated server started."