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-rw-r--r--Minecraft.World/Zombie.h80
1 files changed, 51 insertions, 29 deletions
diff --git a/Minecraft.World/Zombie.h b/Minecraft.World/Zombie.h
index 237db15b..d79df182 100644
--- a/Minecraft.World/Zombie.h
+++ b/Minecraft.World/Zombie.h
@@ -3,6 +3,7 @@ using namespace std;
#include "Monster.h"
#include "SharedConstants.h"
+#include "MobGroupData.h"
class Zombie : public Monster
{
@@ -10,14 +11,25 @@ private:
static const int VILLAGER_CONVERSION_WAIT_MIN = SharedConstants::TICKS_PER_SECOND * 60 * 3;
static const int VILLAGER_CONVERSION_WAIT_MAX = SharedConstants::TICKS_PER_SECOND * 60 * 5;
+protected:
+ static Attribute *SPAWN_REINFORCEMENTS_CHANCE;
+
+private:
+ static AttributeModifier *SPEED_MODIFIER_BABY;
+
+
static const int DATA_BABY_ID = 12;
static const int DATA_VILLAGER_ID = 13;
static const int DATA_CONVERTING_ID = 14;
- int villagerConversionTime;
+public:
+ static const float ZOMBIE_LEADER_CHANCE;
+ static const int REINFORCEMENT_ATTEMPTS = 50;
+ static const int REINFORCEMENT_RANGE_MAX = 40;
+ static const int REINFORCEMENT_RANGE_MIN = 7;
- float registeredBBWidth;
- float registeredBBHeight;
+private:
+ int villagerConversionTime;
public:
static const int MAX_SPECIAL_BLOCKS_COUNT = 14;
@@ -28,61 +40,71 @@ public:
static Entity *create(Level *level) { return new Zombie(level); }
Zombie(Level *level);
- virtual float getWalkingSpeedModifier();
protected:
+ virtual void registerAttributes();
virtual void defineSynchedData();
public:
- virtual int getTexture();
- virtual int getMaxHealth();
- int getArmorValue();
+ virtual int getArmorValue();
protected:
virtual bool useNewAi();
public:
- bool isBaby();
- void setBaby(bool baby);
- bool isVillager();
- void setVillager(bool villager);
- virtual void aiStep();
- virtual void tick();
-
+ virtual bool isBaby();
+ virtual void setBaby(bool baby);
+ virtual bool isVillager();
+ virtual void setVillager(bool villager);
+ virtual void aiStep();
+ virtual bool hurt(DamageSource *source, float dmg);
+ virtual void tick();
+ virtual bool doHurtTarget(shared_ptr<Entity> target);
+
protected:
virtual int getAmbientSound();
- virtual int getHurtSound();
- virtual int getDeathSound();
- virtual int getDeathLoot();
+ virtual int getHurtSound();
+ virtual int getDeathSound();
+ virtual int getDeathLoot();
+ virtual void playStepSound(int xt, int yt, int zt, int t);
public:
- MobType getMobType();
+ virtual MobType getMobType();
protected:
virtual void dropRareDeathLoot(int rareLootLevel);
+ virtual void populateDefaultEquipmentSlots();
public:
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
- void killed(shared_ptr<Mob> mob);
- virtual void finalizeMobSpawn();
- bool interact(shared_ptr<Player> player);
+ virtual void killed(shared_ptr<LivingEntity> mob);
+ virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
+ virtual bool mobInteract(shared_ptr<Player> player);
protected:
- void startConverting(int time);
+ virtual void startConverting(int time);
public:
- void handleEntityEvent(byte id);
- bool isConverting();
+ virtual void handleEntityEvent(byte id);
protected:
- void finishConversion();
- int getConversionProgress();
+ virtual bool removeWhenFarAway();
public:
- virtual void updateSize(bool isBaby);
+ virtual bool isConverting();
protected:
- virtual void setSize(float w, float h);
- void internalSetSize(float scale);
+ virtual void finishConversion();
+ virtual int getConversionProgress();
+
+private:
+ class ZombieGroupData : public MobGroupData
+ {
+ public:
+ bool isBaby;
+ bool isVillager;
+
+ ZombieGroupData(bool baby, bool villager);
+ };
};