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-rw-r--r--Minecraft.World/Wolf.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/Minecraft.World/Wolf.h b/Minecraft.World/Wolf.h
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+++ b/Minecraft.World/Wolf.h
@@ -0,0 +1,86 @@
+#pragma once
+
+using namespace std;
+
+#include "TamableAnimal.h"
+class DamageSource;
+
+class Wolf : public TamableAnimal
+{
+public:
+ eINSTANCEOF GetType() { return eTYPE_WOLF; }
+ static Entity *create(Level *level) { return new Wolf(level); }
+private:
+ // synch health in a separate field to show tame wolves' health
+ static const int DATA_HEALTH_ID = 18;
+ static const int DATA_INTERESTED_ID = 19;
+ static const int DATA_COLLAR_COLOR = 20;
+ static const int START_HEALTH = 8;
+ static const int MAX_HEALTH = 20;
+ static const int TAME_HEALTH = 20;
+
+ float interestedAngle, interestedAngleO;
+ bool m_isWet, isShaking;
+ float shakeAnim, shakeAnimO;
+
+public:
+ Wolf(Level *level);
+ virtual bool useNewAi();
+ virtual void setTarget(shared_ptr<Mob> target);
+
+protected:
+ virtual void serverAiMobStep();
+
+public:
+ virtual int getMaxHealth();
+
+protected:
+ virtual void defineSynchedData();
+ virtual bool makeStepSound();
+
+public:
+ virtual int getTexture(); // 4J - changed from wstring to ing
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+ virtual void readAdditionalSaveData(CompoundTag *tag);
+
+protected:
+ virtual bool removeWhenFarAway();
+ virtual int getAmbientSound();
+ virtual int getHurtSound();
+ virtual int getDeathSound();
+ virtual float getSoundVolume();
+ virtual int getDeathLoot();
+
+public:
+ virtual void aiStep();
+ virtual void tick();
+ bool isWet();
+ float getWetShade(float a);
+ float getBodyRollAngle(float a, float offset);
+ float getHeadRollAngle(float a);
+ float getHeadHeight();
+ int getMaxHeadXRot();
+ virtual bool hurt(DamageSource *source, int dmg);
+ virtual bool doHurtTarget(shared_ptr<Entity> target);
+ virtual bool interact(shared_ptr<Player> player);
+ virtual void handleEntityEvent(byte id);
+ float getTailAngle();
+ virtual bool isFood(shared_ptr<ItemInstance> item);
+ virtual int getMaxSpawnClusterSize();
+ bool isAngry();
+ void setAngry(bool value);
+ int getCollarColor();
+ void setCollarColor(int color);
+ void tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool bSetSitting);
+
+ // For tooltips
+ int GetSynchedHealth();
+
+protected:
+ virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
+
+public:
+ virtual void setIsInterested(bool isInterested);
+ virtual bool canMate(shared_ptr<Animal> animal);
+ bool isInterested();
+};