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-rw-r--r--Minecraft.World/WaterLevelChunk.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/Minecraft.World/WaterLevelChunk.h b/Minecraft.World/WaterLevelChunk.h
new file mode 100644
index 00000000..18dc8a05
--- /dev/null
+++ b/Minecraft.World/WaterLevelChunk.h
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+#pragma once
+#include "LevelChunk.h"
+#include "Definitions.h"
+
+class Level;
+
+class WaterLevelChunk: public LevelChunk
+{
+public:
+ using LevelChunk::getEntities;
+ using LevelChunk::getEntitiesOfClass;
+
+ WaterLevelChunk(Level *level, byteArray blocks, int x, int z);
+ bool isAt(int x, int z);
+ void recalcBlockLights();
+ void recalcHeightmapOnly();
+ void recalcHeightmap();
+ void lightLava();
+ bool setTileAndData(int x, int y, int z, int _tile, int _data);
+ bool setTile(int x, int y, int z, int _tile);
+ bool setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged); // 4J added mask
+ void setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness);
+ void setLevelChunkBrightness(LightLayer::variety layer, int x, int y, int z, int brightness); // 4J added - calls the setBrightness method of the parent class
+ void addEntity(shared_ptr<Entity> e);
+ void removeEntity(shared_ptr<Entity> e);
+ void removeEntity(shared_ptr<Entity> e, int yc);
+ void skyBrightnessChanged();
+ shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
+ void addTileEntity(shared_ptr<TileEntity> te);
+ void setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity);
+ void removeTileEntity(int x, int y, int z);
+ void load();
+ void unload(bool unloadTileEntities) ; // 4J - added parameter
+ void markUnsaved();
+ void getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es);
+ void getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es);
+ int countEntities();
+ bool shouldSave(bool force);
+ void setBlocks(byteArray newBlocks, int sub);
+ int setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter;
+ bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p);
+ Random *getRandom(__int64 l);
+ virtual Biome *getBiome(int x, int z, BiomeSource *biomeSource);
+ virtual void reSyncLighting() {}; // 4J added
+};