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-rw-r--r--Minecraft.World/WallTile.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/Minecraft.World/WallTile.cpp b/Minecraft.World/WallTile.cpp
new file mode 100644
index 00000000..6275eef7
--- /dev/null
+++ b/Minecraft.World/WallTile.cpp
@@ -0,0 +1,189 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.world.phys.h"
+#include "net.minecraft.world.h"
+#include "net.minecraft.h"
+#include "WallTile.h"
+
+const float WallTile::WALL_WIDTH = 3.0f / 16.0f;
+const float WallTile::WALL_HEIGHT = 13.0f / 16.0f;
+const float WallTile::POST_WIDTH = 4.0f / 16.0f;
+const float WallTile::POST_HEIGHT = 16.0f / 16.0f;
+
+const unsigned int WallTile::COBBLE_NAMES[2] = { IDS_TILE_COBBLESTONE_WALL,
+ IDS_TILE_COBBLESTONE_WALL_MOSSY,
+};
+
+WallTile::WallTile(int id, Tile *baseTile) : Tile(id, baseTile->material, isSolidRender())
+{
+ setDestroyTime(baseTile->destroySpeed);
+ setExplodeable(baseTile->explosionResistance / 3);
+ setSoundType(baseTile->soundType);
+}
+
+Icon *WallTile::getTexture(int face, int data)
+{
+ if (data == TYPE_MOSSY)
+ {
+ return Tile::mossStone->getTexture(face);
+ }
+ return Tile::stoneBrick->getTexture(face);
+}
+
+int WallTile::getRenderShape()
+{
+ return SHAPE_WALL;
+}
+
+bool WallTile::isCubeShaped()
+{
+ return false;
+}
+
+bool WallTile::isPathfindable(LevelSource *level, int x, int y, int z)
+{
+ return false;
+}
+
+bool WallTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+void WallTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
+{
+ bool n = connectsTo(level, x, y, z - 1);
+ bool s = connectsTo(level, x, y, z + 1);
+ bool w = connectsTo(level, x - 1, y, z);
+ bool e = connectsTo(level, x + 1, y, z);
+
+ float west = .5f - POST_WIDTH;
+ float east = .5f + POST_WIDTH;
+ float north = .5f - POST_WIDTH;
+ float south = .5f + POST_WIDTH;
+ float up = POST_HEIGHT;
+
+ if (n)
+ {
+ north = 0;
+ }
+ if (s)
+ {
+ south = 1;
+ }
+ if (w)
+ {
+ west = 0;
+ }
+ if (e)
+ {
+ east = 1;
+ }
+
+ if (n && s && !w && !e)
+ {
+ up = WALL_HEIGHT;
+ west = .5f - WALL_WIDTH;
+ east = .5f + WALL_WIDTH;
+ }
+ else if (!n && !s && w && e)
+ {
+ up = WALL_HEIGHT;
+ north = .5f - WALL_WIDTH;
+ south = .5f + WALL_WIDTH;
+ }
+
+ setShape(west, 0, north, east, up, south);
+}
+
+AABB *WallTile::getAABB(Level *level, int x, int y, int z)
+{
+ // 4J-JEV: Changed to avoid race conditions associated with calling update shape.
+
+ bool n = connectsTo(level, x, y, z - 1);
+ bool s = connectsTo(level, x, y, z + 1);
+ bool w = connectsTo(level, x - 1, y, z);
+ bool e = connectsTo(level, x + 1, y, z);
+
+ float west = .5f - POST_WIDTH;
+ float east = .5f + POST_WIDTH;
+ float north = .5f - POST_WIDTH;
+ float south = .5f + POST_WIDTH;
+ float up = POST_HEIGHT;
+
+ if (n)
+ {
+ north = 0;
+ }
+ if (s)
+ {
+ south = 1;
+ }
+ if (w)
+ {
+ west = 0;
+ }
+ if (e)
+ {
+ east = 1;
+ }
+
+ /* 4J-JEV:
+ Stopping the width changing here, it's causing cows/mobs/passers-by to 'jump' up when they are pressed against the
+ wall and then the wall section is upgraded to a wall post expanding the bounding box.
+ It's only a 1/16 of a block difference, it shouldn't matter if we leave it a little larger.
+ */
+ if (n && s && !w && !e)
+ {
+ up = WALL_HEIGHT;
+ //west = .5f - WALL_WIDTH;
+ //east = .5f + WALL_WIDTH;
+ }
+ else if (!n && !s && w && e)
+ {
+ up = WALL_HEIGHT;
+ //north = .5f - WALL_WIDTH;
+ //south = .5f + WALL_WIDTH;
+ }
+
+ return AABB::newTemp(x+west, y, z+north, x+east, y+1.5f, z+south);
+}
+
+
+bool WallTile::connectsTo(LevelSource *level, int x, int y, int z)
+{
+ int tile = level->getTile(x, y, z);
+ if (tile == id || tile == Tile::fenceGate_Id)
+ {
+ return true;
+ }
+ Tile *tileInstance = Tile::tiles[tile];
+ if (tileInstance != NULL)
+ {
+ if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped())
+ {
+ return tileInstance->material != Material::vegetable;
+ }
+ }
+ return false;
+}
+
+int WallTile::getSpawnResourcesAuxValue(int data)
+{
+ return data;
+}
+
+bool WallTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
+{
+ if (face == Facing::DOWN)
+ {
+ return Tile::shouldRenderFace(level, x, y, z, face);
+ }
+ return true;
+}
+
+void WallTile::registerIcons(IconRegister *iconRegister)
+{
+ // None
+}