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-rw-r--r--Minecraft.World/WallTile.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/WallTile.cpp b/Minecraft.World/WallTile.cpp
index 6275eef7..4e92b923 100644
--- a/Minecraft.World/WallTile.cpp
+++ b/Minecraft.World/WallTile.cpp
@@ -51,7 +51,7 @@ bool WallTile::isSolidRender(bool isServerLevel)
return false;
}
-void WallTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
+void WallTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity)
{
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
@@ -131,7 +131,7 @@ AABB *WallTile::getAABB(Level *level, int x, int y, int z)
/* 4J-JEV:
Stopping the width changing here, it's causing cows/mobs/passers-by to 'jump' up when they are pressed against the
- wall and then the wall section is upgraded to a wall post expanding the bounding box.
+ wall and then the wall section is upgraded to a wall post expanding the bounding box.
It's only a 1/16 of a block difference, it shouldn't matter if we leave it a little larger.
*/
if (n && s && !w && !e)