diff options
Diffstat (limited to 'Minecraft.World/Villager.cpp')
| -rw-r--r-- | Minecraft.World/Villager.cpp | 133 |
1 files changed, 58 insertions, 75 deletions
diff --git a/Minecraft.World/Villager.cpp b/Minecraft.World/Villager.cpp index 328c0c70..1fe32a12 100644 --- a/Minecraft.World/Villager.cpp +++ b/Minecraft.World/Villager.cpp @@ -1,5 +1,6 @@ #include "stdafx.h" #include "com.mojang.nbt.h" +#include "net.minecraft.world.entity.ai.attributes.h" #include "net.minecraft.world.entity.ai.goal.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.ai.village.h" @@ -24,15 +25,12 @@ void Villager::_init(int profession) // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); - - // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called - health = getMaxHealth(); + registerAttributes(); + setHealth(getMaxHealth()); setProfession(profession); setSize(.6f, 1.8f); - runSpeed = 0.5f; - villageUpdateInterval = 0; inLove = false; chasing = false; @@ -43,27 +41,27 @@ void Villager::_init(int profession) updateMerchantTimer = 0; addRecipeOnUpdate = false; riches = 0; - lastPlayerTradeName = L""; - rewardPlayersOnFirstVillage = false; + lastPlayerTradeName = L""; + rewardPlayersOnFirstVillage = false; baseRecipeChanceMod = 0.0f; getNavigation()->setCanOpenDoors(true); getNavigation()->setAvoidWater(true); goalSelector.addGoal(0, new FloatGoal(this)); - goalSelector.addGoal(1, new AvoidPlayerGoal(this, typeid(Zombie), 8, 0.3f, 0.35f)); + goalSelector.addGoal(1, new AvoidPlayerGoal(this, typeid(Zombie), 8, 0.6, 0.6)); goalSelector.addGoal(1, new TradeWithPlayerGoal(this)); goalSelector.addGoal(1, new LookAtTradingPlayerGoal(this)); goalSelector.addGoal(2, new MoveIndoorsGoal(this)); goalSelector.addGoal(3, new RestrictOpenDoorGoal(this)); goalSelector.addGoal(4, new OpenDoorGoal(this, true)); - goalSelector.addGoal(5, new MoveTowardsRestrictionGoal(this, 0.3f)); + goalSelector.addGoal(5, new MoveTowardsRestrictionGoal(this, 0.6)); goalSelector.addGoal(6, new MakeLoveGoal(this)); goalSelector.addGoal(7, new TakeFlowerGoal(this)); - goalSelector.addGoal(8, new PlayGoal(this, 0.32f)); + goalSelector.addGoal(8, new PlayGoal(this, 0.32)); goalSelector.addGoal(9, new InteractGoal(this, typeid(Player), 3, 1.f)); goalSelector.addGoal(9, new InteractGoal(this, typeid(Villager), 5, 0.02f)); - goalSelector.addGoal(9, new RandomStrollGoal(this, 0.3f)); + goalSelector.addGoal(9, new RandomStrollGoal(this, 0.6)); goalSelector.addGoal(10, new LookAtPlayerGoal(this, typeid(Mob), 8)); } @@ -82,6 +80,13 @@ Villager::~Villager() delete offers; } +void Villager::registerAttributes() +{ + AgableMob::registerAttributes(); + + getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.5f); +} + bool Villager::useNewAi() { return true; @@ -145,11 +150,11 @@ void Villager::serverAiMobStep() AgableMob::serverAiMobStep(); } -bool Villager::interact(shared_ptr<Player> player) +bool Villager::mobInteract(shared_ptr<Player> player) { // [EB]: Truly dislike this code but I don't see another easy way shared_ptr<ItemInstance> item = player->inventory->getSelected(); - bool holdingSpawnEgg = item != NULL && item->id == Item::monsterPlacer_Id; + bool holdingSpawnEgg = item != NULL && item->id == Item::spawnEgg_Id; if (!holdingSpawnEgg && isAlive() && !isTrading() && !isBaby()) { @@ -157,11 +162,13 @@ bool Villager::interact(shared_ptr<Player> player) { // note: stop() logic is controlled by trading ai goal setTradingPlayer(player); - player->openTrading(dynamic_pointer_cast<Merchant>(shared_from_this())); + + // 4J-JEV: Villagers in PC game don't display professions. + player->openTrading(dynamic_pointer_cast<Merchant>(shared_from_this()), getDisplayName() ); } return true; } - return AgableMob::interact(player); + return AgableMob::mobInteract(player); } void Villager::defineSynchedData() @@ -170,11 +177,6 @@ void Villager::defineSynchedData() entityData->define(DATA_PROFESSION_ID, 0); } -int Villager::getMaxHealth() -{ - return 20; -} - void Villager::addAdditonalSaveData(CompoundTag *tag) { AgableMob::addAdditonalSaveData(tag); @@ -199,34 +201,6 @@ void Villager::readAdditionalSaveData(CompoundTag *tag) } } -int Villager::getTexture() -{ - // 4J Made switch - switch(getProfession()) - { - case PROFESSION_FARMER: - return TN_MOB_VILLAGER_FARMER; // 4J was "/mob/villager/farmer.png"; - break; - case PROFESSION_LIBRARIAN: - return TN_MOB_VILLAGER_LIBRARIAN; // 4J was "/mob/villager/librarian.png"; - break; - case PROFESSION_PRIEST: - return TN_MOB_VILLAGER_PRIEST; // 4J was "/mob/villager/priest.png"; - break; - case PROFESSION_SMITH: - return TN_MOB_VILLAGER_SMITH; // 4J was "/mob/villager/smith.png"; - break; - case PROFESSION_BUTCHER: - return TN_MOB_VILLAGER_BUTCHER; // 4J was "/mob/villager/butcher.png"; - break; - //default: - // return TN_MOB_VILLAGER_VILLAGER; // 4J was "/mob/villager/villager.png"; - // break; - } - - return AgableMob::getTexture(); -} - bool Villager::removeWhenFarAway() { return false; @@ -281,7 +255,7 @@ bool Villager::isChasing() return chasing; } -void Villager::setLastHurtByMob(shared_ptr<Mob> mob) +void Villager::setLastHurtByMob(shared_ptr<LivingEntity> mob) { AgableMob::setLastHurtByMob(mob); shared_ptr<Village> _village = village.lock(); @@ -289,15 +263,14 @@ void Villager::setLastHurtByMob(shared_ptr<Mob> mob) { _village->addAggressor(mob); - shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob); - if (player) + if ( mob->instanceof(eTYPE_PLAYER) ) { int amount = -1; if (isBaby()) { amount = -3; } - _village->modifyStanding(player->getName(), amount); + _village->modifyStanding( dynamic_pointer_cast<Player>(mob)->getName(), amount ); if (isAlive()) { level->broadcastEntityEvent(shared_from_this(), EntityEvent::VILLAGER_ANGRY); @@ -314,12 +287,11 @@ void Villager::die(DamageSource *source) shared_ptr<Entity> sourceEntity = source->getEntity(); if (sourceEntity != NULL) { - if ((sourceEntity->GetType() & eTYPE_PLAYER) == eTYPE_PLAYER) + if ( sourceEntity->instanceof(eTYPE_PLAYER) ) { - shared_ptr<Player> player = dynamic_pointer_cast<Player>(sourceEntity); - _village->modifyStanding(player->getName(), -2); + _village->modifyStanding( dynamic_pointer_cast<Player>(sourceEntity)->getName(), -2 ); } - else if ((sourceEntity->GetType() & eTYPE_ENEMY) == eTYPE_ENEMY) + else if ( sourceEntity->instanceof(eTYPE_ENEMY) ) { _village->resetNoBreedTimer(); } @@ -423,7 +395,7 @@ void Villager::addOffers(int addCount) { case PROFESSION_FARMER: addItemForTradeIn(newOffers, Item::wheat_Id, random, getRecipeChance(.9f)); - addItemForTradeIn(newOffers, Tile::cloth_Id, random, getRecipeChance(.5f)); + addItemForTradeIn(newOffers, Tile::wool_Id, random, getRecipeChance(.5f)); addItemForTradeIn(newOffers, Item::chicken_raw_Id, random, getRecipeChance(.5f)); addItemForTradeIn(newOffers, Item::fish_cooked_Id, random, getRecipeChance(.4f)); addItemForPurchase(newOffers, Item::bread_Id, random, getRecipeChance(.9f)); @@ -434,9 +406,9 @@ void Villager::addOffers(int addCount) addItemForPurchase(newOffers, Item::flintAndSteel_Id, random, getRecipeChance(.3f)); addItemForPurchase(newOffers, Item::chicken_cooked_Id, random, getRecipeChance(.3f)); addItemForPurchase(newOffers, Item::arrow_Id, random, getRecipeChance(.5f)); - if (random->nextFloat() < .5f) + if (random->nextFloat() < getRecipeChance(.5f)) { - newOffers->push_back(new MerchantRecipe(shared_ptr<ItemInstance>( new ItemInstance(Tile::gravel, 10) ), shared_ptr<ItemInstance>( new ItemInstance(Item::emerald) ), shared_ptr<ItemInstance>( new ItemInstance(Item::flint_Id, 2 + random->nextInt(2), 0)))); + newOffers->push_back(new MerchantRecipe(shared_ptr<ItemInstance>( new ItemInstance(Tile::gravel, 10) ), shared_ptr<ItemInstance>( new ItemInstance(Item::emerald) ), shared_ptr<ItemInstance>( new ItemInstance(Item::flint_Id, 4 + random->nextInt(2), 0)))); } break; case PROFESSION_BUTCHER: @@ -444,10 +416,10 @@ void Villager::addOffers(int addCount) addItemForTradeIn(newOffers, Item::porkChop_raw_Id, random, getRecipeChance(.5f)); addItemForTradeIn(newOffers, Item::beef_raw_Id, random, getRecipeChance(.5f)); addItemForPurchase(newOffers, Item::saddle_Id, random, getRecipeChance(.1f)); - addItemForPurchase(newOffers, Item::chestplate_cloth_Id, random, getRecipeChance(.3f)); - addItemForPurchase(newOffers, Item::boots_cloth_Id, random, getRecipeChance(.3f)); - addItemForPurchase(newOffers, Item::helmet_cloth_Id, random, getRecipeChance(.3f)); - addItemForPurchase(newOffers, Item::leggings_cloth_Id, random, getRecipeChance(.3f)); + addItemForPurchase(newOffers, Item::chestplate_leather_Id, random, getRecipeChance(.3f)); + addItemForPurchase(newOffers, Item::boots_leather_Id, random, getRecipeChance(.3f)); + addItemForPurchase(newOffers, Item::helmet_leather_Id, random, getRecipeChance(.3f)); + addItemForPurchase(newOffers, Item::leggings_leather_Id, random, getRecipeChance(.3f)); addItemForPurchase(newOffers, Item::porkChop_cooked_Id, random, getRecipeChance(.3f)); addItemForPurchase(newOffers, Item::beef_cooked_Id, random, getRecipeChance(.3f)); break; @@ -503,7 +475,7 @@ void Villager::addOffers(int addCount) addItemForPurchase(newOffers, Item::eyeOfEnder_Id, random, getRecipeChance(.3f)); addItemForPurchase(newOffers, Item::expBottle_Id, random, getRecipeChance(.2f)); addItemForPurchase(newOffers, Item::redStone_Id, random, getRecipeChance(.4f)); - addItemForPurchase(newOffers, Tile::lightGem_Id, random, getRecipeChance(.3f)); + addItemForPurchase(newOffers, Tile::glowstone_Id, random, getRecipeChance(.3f)); { int enchantItems[] = { Item::sword_iron_Id, Item::sword_diamond_Id, Item::chestplate_iron_Id, Item::chestplate_diamond_Id, Item::hatchet_iron_Id, Item::hatchet_diamond_Id, Item::pickAxe_iron_Id, @@ -570,7 +542,7 @@ void Villager::staticCtor() MIN_MAX_VALUES[Item::seeds_melon_Id] = pair<int,int>(30, 38); MIN_MAX_VALUES[Item::seeds_pumpkin_Id] = pair<int,int>(30, 38); MIN_MAX_VALUES[Item::wheat_Id] = pair<int,int>(18, 22); - MIN_MAX_VALUES[Tile::cloth_Id] = pair<int,int>(14, 22); + MIN_MAX_VALUES[Tile::wool_Id] = pair<int,int>(14, 22); MIN_MAX_VALUES[Item::rotten_flesh_Id] = pair<int,int>(36, 64); MIN_MAX_PRICES[Item::flintAndSteel_Id] = pair<int,int>(3, 4); @@ -603,16 +575,16 @@ void Villager::staticCtor() MIN_MAX_PRICES[Item::cookie_Id] = pair<int,int>(-10, -7); MIN_MAX_PRICES[Tile::glass_Id] = pair<int,int>(-5, -3); MIN_MAX_PRICES[Tile::bookshelf_Id] = pair<int,int>(3, 4); - MIN_MAX_PRICES[Item::chestplate_cloth_Id] = pair<int,int>(4, 5); - MIN_MAX_PRICES[Item::boots_cloth_Id] = pair<int,int>(2, 4); - MIN_MAX_PRICES[Item::helmet_cloth_Id] = pair<int,int>(2, 4); - MIN_MAX_PRICES[Item::leggings_cloth_Id] = pair<int,int>(2, 4); + MIN_MAX_PRICES[Item::chestplate_leather_Id] = pair<int,int>(4, 5); + MIN_MAX_PRICES[Item::boots_leather_Id] = pair<int,int>(2, 4); + MIN_MAX_PRICES[Item::helmet_leather_Id] = pair<int,int>(2, 4); + MIN_MAX_PRICES[Item::leggings_leather_Id] = pair<int,int>(2, 4); MIN_MAX_PRICES[Item::saddle_Id] = pair<int,int>(6, 8); MIN_MAX_PRICES[Item::expBottle_Id] = pair<int,int>(-4, -1); MIN_MAX_PRICES[Item::redStone_Id] = pair<int,int>(-4, -1); MIN_MAX_PRICES[Item::compass_Id] = pair<int,int>(10, 12); MIN_MAX_PRICES[Item::clock_Id] = pair<int,int>(10, 12); - MIN_MAX_PRICES[Tile::lightGem_Id] = pair<int,int>(-3, -1); + MIN_MAX_PRICES[Tile::glowstone_Id] = pair<int,int>(-3, -1); MIN_MAX_PRICES[Item::porkChop_cooked_Id] = pair<int,int>(-7, -5); MIN_MAX_PRICES[Item::beef_cooked_Id] = pair<int,int>(-7, -5); MIN_MAX_PRICES[Item::chicken_cooked_Id] = pair<int,int>(-8, -6); @@ -732,9 +704,13 @@ void Villager::addParticlesAroundSelf(ePARTICLE_TYPE particle) } } -void Villager::finalizeMobSpawn() +MobGroupData *Villager::finalizeMobSpawn(MobGroupData *groupData, int extraData /*= 0*/) // 4J Added extraData param { - setProfession(level->random->nextInt(Villager::PROFESSION_MAX)); + groupData = AgableMob::finalizeMobSpawn(groupData); + + setProfession(level->random->nextInt(PROFESSION_MAX)); + + return groupData; } void Villager::setRewardPlayersInVillage() @@ -748,7 +724,7 @@ shared_ptr<AgableMob> Villager::getBreedOffspring(shared_ptr<AgableMob> target) if(level->canCreateMore(GetType(), Level::eSpawnType_Breed) ) { shared_ptr<Villager> villager = shared_ptr<Villager>(new Villager(level)); - villager->finalizeMobSpawn(); + villager->finalizeMobSpawn(NULL); return villager; } else @@ -757,8 +733,15 @@ shared_ptr<AgableMob> Villager::getBreedOffspring(shared_ptr<AgableMob> target) } } -int Villager::getDisplayName() +bool Villager::canBeLeashed() +{ + return false; +} + +wstring Villager::getDisplayName() { + if (hasCustomName()) return getCustomName(); + int name = IDS_VILLAGER; switch(getProfession()) { @@ -778,5 +761,5 @@ int Villager::getDisplayName() name = IDS_VILLAGER_BUTCHER; break; }; - return name; + return app.GetString(name); } |
