diff options
Diffstat (limited to 'Minecraft.World/TrapDoorTile.cpp')
| -rw-r--r-- | Minecraft.World/TrapDoorTile.cpp | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/Minecraft.World/TrapDoorTile.cpp b/Minecraft.World/TrapDoorTile.cpp new file mode 100644 index 00000000..fc9d6580 --- /dev/null +++ b/Minecraft.World/TrapDoorTile.cpp @@ -0,0 +1,209 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.h" +#include "TrapDoorTile.h" + + +TrapDoorTile::TrapDoorTile(int id, Material *material) : Tile(id, material,isSolidRender()) +{ + float r = 0.5f; + float h = 1.0f; + setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r); +} + +bool TrapDoorTile::blocksLight() +{ + return false; +} + + +bool TrapDoorTile::isSolidRender(bool isServerLevel) +{ + return false; +} + + +bool TrapDoorTile::isCubeShaped() +{ + return false; +} + +bool TrapDoorTile::isPathfindable(LevelSource *level, int x, int y, int z) +{ + return !isOpen(level->getData(x, y, z)); +} + +int TrapDoorTile::getRenderShape() +{ + return Tile::SHAPE_BLOCK; +} + + +AABB *TrapDoorTile::getTileAABB(Level *level, int x, int y, int z) +{ + updateShape(level, x, y, z); + return Tile::getTileAABB(level, x, y, z); +} + + +AABB *TrapDoorTile::getAABB(Level *level, int x, int y, int z) +{ + updateShape(level, x, y, z); + return Tile::getAABB(level, x, y, z); +} + + +void TrapDoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param +{ + setShape(level->getData(x, y, z)); +} + + +void TrapDoorTile::updateDefaultShape() +{ + float r = 3 / 16.0f; + setShape(0, 0.5f - r / 2, 0, 1, 0.5f + r / 2, 1); +} + + +void TrapDoorTile::setShape(int data) +{ + + float r = 3 / 16.0f; + Tile::setShape(0, 0, 0, 1, r, 1); + if (isOpen(data)) + { + if ((data & 3) == 0) setShape(0, 0, 1 - r, 1, 1, 1); + if ((data & 3) == 1) setShape(0, 0, 0, 1, 1, r); + if ((data & 3) == 2) setShape(1 - r, 0, 0, 1, 1, 1); + if ((data & 3) == 3) setShape(0, 0, 0, r, 1, 1); + } +} + + +void TrapDoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player) +{ + use(level, x, y, z, player, 0, 0, 0, 0); +} + +// 4J-PB - Adding a TestUse for tooltip display +bool TrapDoorTile::TestUse() +{ + return true; +} + +bool TrapDoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +{ + if (material == Material::metal) return true; + + if (soundOnly) + { + // 4J - added - just do enough to play the sound + level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); + return false; + } + + int dir = level->getData(x, y, z); + level->setData(x, y, z, dir ^ 4); + + level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); + return true; +} + + +void TrapDoorTile::setOpen(Level *level, int x, int y, int z, bool shouldOpen) +{ + int dir = level->getData(x, y, z); + + bool wasOpen = (dir & 4) > 0; + if (wasOpen == shouldOpen) return; + + level->setData(x, y, z, dir ^ 4); + + level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); +} + +void TrapDoorTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + if (level->isClientSide) return; + + int data = level->getData(x, y, z); + int xt = x; + int zt = z; + if ((data & 3) == 0) zt++; + if ((data & 3) == 1) zt--; + if ((data & 3) == 2) xt++; + if ((data & 3) == 3) xt--; + + + if (!attachesTo(level->getTile(xt, y, zt))) + { + level->setTile(x, y, z, 0); + spawnResources(level, x, y, z, data, 0); + } + + bool signal = level->hasNeighborSignal(x, y, z); + if( signal || ((type > 0 && Tile::tiles[type]->isSignalSource())) ) + { + setOpen(level, x, y, z, signal); + } +} + +HitResult *TrapDoorTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b) +{ + updateShape(level, xt, yt, zt); + return Tile::clip(level, xt, yt, zt, a, b); +} + +int TrapDoorTile::getDir(int dir) +{ + if ((dir & 4) == 0) + { + return ((dir - 1) & 3); + } + else + { + return (dir & 3); + } +} + +int TrapDoorTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) +{ + int dir = 0; + if (face == 2) dir = 0; + if (face == 3) dir = 1; + if (face == 4) dir = 2; + if (face == 5) dir = 3; + if (face != Facing::UP && face != Facing::DOWN && clickY > 0.5f) dir |= TOP_MASK; + return dir; +} + +bool TrapDoorTile::mayPlace(Level *level, int x, int y, int z, int face) +{ + if (face == 0) return false; + if (face == 1) return false; + if (face == 2) z++; + if (face == 3) z--; + if (face == 4) x++; + if (face == 5) x--; + + return attachesTo(level->getTile(x, y, z)); +} + +bool TrapDoorTile::isOpen(int data) +{ + return (data & 4) != 0; +} + +bool TrapDoorTile::attachesTo(int id) +{ + if (id <= 0) + { + return false; + } + Tile *tile = Tile::tiles[id]; + + return tile != NULL && (tile->material->isSolidBlocking() && tile->isCubeShaped()) || tile == Tile::lightGem || (dynamic_cast<HalfSlabTile *>(tile) != NULL) || (dynamic_cast<StairTile *>(tile) != NULL); +}
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