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-rw-r--r--Minecraft.World/TrapDoorTile.cpp209
1 files changed, 209 insertions, 0 deletions
diff --git a/Minecraft.World/TrapDoorTile.cpp b/Minecraft.World/TrapDoorTile.cpp
new file mode 100644
index 00000000..fc9d6580
--- /dev/null
+++ b/Minecraft.World/TrapDoorTile.cpp
@@ -0,0 +1,209 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.h"
+#include "TrapDoorTile.h"
+
+
+TrapDoorTile::TrapDoorTile(int id, Material *material) : Tile(id, material,isSolidRender())
+{
+ float r = 0.5f;
+ float h = 1.0f;
+ setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
+}
+
+bool TrapDoorTile::blocksLight()
+{
+ return false;
+}
+
+
+bool TrapDoorTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+
+bool TrapDoorTile::isCubeShaped()
+{
+ return false;
+}
+
+bool TrapDoorTile::isPathfindable(LevelSource *level, int x, int y, int z)
+{
+ return !isOpen(level->getData(x, y, z));
+}
+
+int TrapDoorTile::getRenderShape()
+{
+ return Tile::SHAPE_BLOCK;
+}
+
+
+AABB *TrapDoorTile::getTileAABB(Level *level, int x, int y, int z)
+{
+ updateShape(level, x, y, z);
+ return Tile::getTileAABB(level, x, y, z);
+}
+
+
+AABB *TrapDoorTile::getAABB(Level *level, int x, int y, int z)
+{
+ updateShape(level, x, y, z);
+ return Tile::getAABB(level, x, y, z);
+}
+
+
+void TrapDoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ setShape(level->getData(x, y, z));
+}
+
+
+void TrapDoorTile::updateDefaultShape()
+{
+ float r = 3 / 16.0f;
+ setShape(0, 0.5f - r / 2, 0, 1, 0.5f + r / 2, 1);
+}
+
+
+void TrapDoorTile::setShape(int data)
+{
+
+ float r = 3 / 16.0f;
+ Tile::setShape(0, 0, 0, 1, r, 1);
+ if (isOpen(data))
+ {
+ if ((data & 3) == 0) setShape(0, 0, 1 - r, 1, 1, 1);
+ if ((data & 3) == 1) setShape(0, 0, 0, 1, 1, r);
+ if ((data & 3) == 2) setShape(1 - r, 0, 0, 1, 1, 1);
+ if ((data & 3) == 3) setShape(0, 0, 0, r, 1, 1);
+ }
+}
+
+
+void TrapDoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
+{
+ use(level, x, y, z, player, 0, 0, 0, 0);
+}
+
+// 4J-PB - Adding a TestUse for tooltip display
+bool TrapDoorTile::TestUse()
+{
+ return true;
+}
+
+bool TrapDoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
+{
+ if (material == Material::metal) return true;
+
+ if (soundOnly)
+ {
+ // 4J - added - just do enough to play the sound
+ level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
+ return false;
+ }
+
+ int dir = level->getData(x, y, z);
+ level->setData(x, y, z, dir ^ 4);
+
+ level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
+ return true;
+}
+
+
+void TrapDoorTile::setOpen(Level *level, int x, int y, int z, bool shouldOpen)
+{
+ int dir = level->getData(x, y, z);
+
+ bool wasOpen = (dir & 4) > 0;
+ if (wasOpen == shouldOpen) return;
+
+ level->setData(x, y, z, dir ^ 4);
+
+ level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
+}
+
+void TrapDoorTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ if (level->isClientSide) return;
+
+ int data = level->getData(x, y, z);
+ int xt = x;
+ int zt = z;
+ if ((data & 3) == 0) zt++;
+ if ((data & 3) == 1) zt--;
+ if ((data & 3) == 2) xt++;
+ if ((data & 3) == 3) xt--;
+
+
+ if (!attachesTo(level->getTile(xt, y, zt)))
+ {
+ level->setTile(x, y, z, 0);
+ spawnResources(level, x, y, z, data, 0);
+ }
+
+ bool signal = level->hasNeighborSignal(x, y, z);
+ if( signal || ((type > 0 && Tile::tiles[type]->isSignalSource())) )
+ {
+ setOpen(level, x, y, z, signal);
+ }
+}
+
+HitResult *TrapDoorTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b)
+{
+ updateShape(level, xt, yt, zt);
+ return Tile::clip(level, xt, yt, zt, a, b);
+}
+
+int TrapDoorTile::getDir(int dir)
+{
+ if ((dir & 4) == 0)
+ {
+ return ((dir - 1) & 3);
+ }
+ else
+ {
+ return (dir & 3);
+ }
+}
+
+int TrapDoorTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
+{
+ int dir = 0;
+ if (face == 2) dir = 0;
+ if (face == 3) dir = 1;
+ if (face == 4) dir = 2;
+ if (face == 5) dir = 3;
+ if (face != Facing::UP && face != Facing::DOWN && clickY > 0.5f) dir |= TOP_MASK;
+ return dir;
+}
+
+bool TrapDoorTile::mayPlace(Level *level, int x, int y, int z, int face)
+{
+ if (face == 0) return false;
+ if (face == 1) return false;
+ if (face == 2) z++;
+ if (face == 3) z--;
+ if (face == 4) x++;
+ if (face == 5) x--;
+
+ return attachesTo(level->getTile(x, y, z));
+}
+
+bool TrapDoorTile::isOpen(int data)
+{
+ return (data & 4) != 0;
+}
+
+bool TrapDoorTile::attachesTo(int id)
+{
+ if (id <= 0)
+ {
+ return false;
+ }
+ Tile *tile = Tile::tiles[id];
+
+ return tile != NULL && (tile->material->isSolidBlocking() && tile->isCubeShaped()) || tile == Tile::lightGem || (dynamic_cast<HalfSlabTile *>(tile) != NULL) || (dynamic_cast<StairTile *>(tile) != NULL);
+} \ No newline at end of file