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-rw-r--r--Minecraft.World/TorchTile.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/Minecraft.World/TorchTile.h b/Minecraft.World/TorchTile.h
new file mode 100644
index 00000000..7e27f2ee
--- /dev/null
+++ b/Minecraft.World/TorchTile.h
@@ -0,0 +1,36 @@
+#pragma once
+#include "Tile.h"
+#include "Definitions.h"
+
+class Random;
+class HitResult;
+
+class TorchTile : public Tile
+{
+ friend class Tile;
+protected:
+ TorchTile(int id);
+public:
+ virtual AABB *getAABB(Level *level, int x, int y, int z);
+ virtual AABB *getTileAABB(Level *level, int x, int y, int z);
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ using Tile::setShape;
+ virtual void setShape(int data);
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isCubeShaped();
+ virtual int getRenderShape();
+ bool isConnection(Level *level, int x, int y, int z);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual void onPlace(Level *level, int x, int y, int z);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+private:
+ virtual bool checkCanSurvive(Level *level, int x, int y, int z);
+public:
+ virtual HitResult *clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b);
+ virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
+
+ // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
+ virtual bool shouldTileTick(Level *level, int x,int y,int z);
+};