diff options
Diffstat (limited to 'Minecraft.World/TorchTile.h')
| -rw-r--r-- | Minecraft.World/TorchTile.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/Minecraft.World/TorchTile.h b/Minecraft.World/TorchTile.h new file mode 100644 index 00000000..7e27f2ee --- /dev/null +++ b/Minecraft.World/TorchTile.h @@ -0,0 +1,36 @@ +#pragma once +#include "Tile.h" +#include "Definitions.h" + +class Random; +class HitResult; + +class TorchTile : public Tile +{ + friend class Tile; +protected: + TorchTile(int id); +public: + virtual AABB *getAABB(Level *level, int x, int y, int z); + virtual AABB *getTileAABB(Level *level, int x, int y, int z); + virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param + using Tile::setShape; + virtual void setShape(int data); + virtual bool isSolidRender(bool isServerLevel = false); + virtual bool isCubeShaped(); + virtual int getRenderShape(); + bool isConnection(Level *level, int x, int y, int z); + virtual bool mayPlace(Level *level, int x, int y, int z); + virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); + virtual void tick(Level *level, int x, int y, int z, Random *random); + virtual void onPlace(Level *level, int x, int y, int z); + virtual void neighborChanged(Level *level, int x, int y, int z, int type); +private: + virtual bool checkCanSurvive(Level *level, int x, int y, int z); +public: + virtual HitResult *clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b); + virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random); + + // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing + virtual bool shouldTileTick(Level *level, int x,int y,int z); +}; |
