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-rw-r--r--Minecraft.World/TorchTile.h29
1 files changed, 16 insertions, 13 deletions
diff --git a/Minecraft.World/TorchTile.h b/Minecraft.World/TorchTile.h
index 7e27f2ee..55043c4c 100644
--- a/Minecraft.World/TorchTile.h
+++ b/Minecraft.World/TorchTile.h
@@ -12,25 +12,28 @@ protected:
TorchTile(int id);
public:
virtual AABB *getAABB(Level *level, int x, int y, int z);
- virtual AABB *getTileAABB(Level *level, int x, int y, int z);
+ virtual AABB *getTileAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
using Tile::setShape;
virtual void setShape(int data);
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual bool isCubeShaped();
- virtual int getRenderShape();
- bool isConnection(Level *level, int x, int y, int z);
- virtual bool mayPlace(Level *level, int x, int y, int z);
- virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
- virtual void tick(Level *level, int x, int y, int z, Random *random);
- virtual void onPlace(Level *level, int x, int y, int z);
- virtual void neighborChanged(Level *level, int x, int y, int z, int type);
-private:
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isCubeShaped();
+ virtual int getRenderShape();
+ virtual bool isConnection(Level *level, int x, int y, int z);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual void onPlace(Level *level, int x, int y, int z);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+
+protected:
+ virtual bool checkDoPop(Level *level, int x, int y, int z, int type);
virtual bool checkCanSurvive(Level *level, int x, int y, int z);
+
public:
virtual HitResult *clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b);
- virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
-
+ virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
+
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};