diff options
Diffstat (limited to 'Minecraft.World/TorchTile.h')
| -rw-r--r-- | Minecraft.World/TorchTile.h | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/Minecraft.World/TorchTile.h b/Minecraft.World/TorchTile.h index 7e27f2ee..55043c4c 100644 --- a/Minecraft.World/TorchTile.h +++ b/Minecraft.World/TorchTile.h @@ -12,25 +12,28 @@ protected: TorchTile(int id); public: virtual AABB *getAABB(Level *level, int x, int y, int z); - virtual AABB *getTileAABB(Level *level, int x, int y, int z); + virtual AABB *getTileAABB(Level *level, int x, int y, int z); virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param using Tile::setShape; virtual void setShape(int data); - virtual bool isSolidRender(bool isServerLevel = false); - virtual bool isCubeShaped(); - virtual int getRenderShape(); - bool isConnection(Level *level, int x, int y, int z); - virtual bool mayPlace(Level *level, int x, int y, int z); - virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); - virtual void tick(Level *level, int x, int y, int z, Random *random); - virtual void onPlace(Level *level, int x, int y, int z); - virtual void neighborChanged(Level *level, int x, int y, int z, int type); -private: + virtual bool isSolidRender(bool isServerLevel = false); + virtual bool isCubeShaped(); + virtual int getRenderShape(); + virtual bool isConnection(Level *level, int x, int y, int z); + virtual bool mayPlace(Level *level, int x, int y, int z); + virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); + virtual void tick(Level *level, int x, int y, int z, Random *random); + virtual void onPlace(Level *level, int x, int y, int z); + virtual void neighborChanged(Level *level, int x, int y, int z, int type); + +protected: + virtual bool checkDoPop(Level *level, int x, int y, int z, int type); virtual bool checkCanSurvive(Level *level, int x, int y, int z); + public: virtual HitResult *clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b); - virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random); - + virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random); + // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing virtual bool shouldTileTick(Level *level, int x,int y,int z); }; |
