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-rw-r--r--Minecraft.World/TorchTile.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/TorchTile.h b/Minecraft.World/TorchTile.h
index 7e27f2ee..7b6c8bac 100644
--- a/Minecraft.World/TorchTile.h
+++ b/Minecraft.World/TorchTile.h
@@ -13,7 +13,7 @@ protected:
public:
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual AABB *getTileAABB(Level *level, int x, int y, int z);
- virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
using Tile::setShape;
virtual void setShape(int data);
virtual bool isSolidRender(bool isServerLevel = false);
@@ -30,7 +30,7 @@ private:
public:
virtual HitResult *clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b);
virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
-
+
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};