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-rw-r--r--Minecraft.World/TorchTile.cpp238
1 files changed, 238 insertions, 0 deletions
diff --git a/Minecraft.World/TorchTile.cpp b/Minecraft.World/TorchTile.cpp
new file mode 100644
index 00000000..ea1d2ab7
--- /dev/null
+++ b/Minecraft.World/TorchTile.cpp
@@ -0,0 +1,238 @@
+#include "stdafx.h"
+#include "net.minecraft.world.phys.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "TorchTile.h"
+
+TorchTile::TorchTile(int id) : Tile(id, Material::decoration,isSolidRender())
+{
+ this->setTicking(true);
+}
+
+AABB *TorchTile::getAABB(Level *level, int x, int y, int z)
+{
+ return NULL;
+}
+
+AABB *TorchTile::getTileAABB(Level *level, int x, int y, int z)
+{
+ updateShape(level, x, y, z);
+ return Tile::getTileAABB(level, x, y, z);
+}
+
+void TorchTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ setShape(level->getData(x, y, z));
+}
+
+void TorchTile::setShape(int data)
+{
+ int dir = data & 7;
+
+ float r = 0.15f;
+ if (dir == 1)
+ {
+ setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
+ }
+ else if (dir == 2)
+ {
+ setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
+ }
+ else if (dir == 3)
+ {
+ setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
+ }
+ else if (dir == 4)
+ {
+ setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
+ }
+ else
+ {
+ r = 0.1f;
+ setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r);
+ }
+}
+
+bool TorchTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+bool TorchTile::isCubeShaped()
+{
+ return false;
+}
+
+int TorchTile::getRenderShape()
+{
+ return Tile::SHAPE_TORCH;
+}
+
+bool TorchTile::isConnection(Level *level, int x, int y, int z)
+{
+ if (level->isTopSolidBlocking(x, y, z))
+ {
+ return true;
+ }
+ int tile = level->getTile(x, y, z);
+ if (tile == Tile::fence_Id || tile == Tile::netherFence_Id
+ || tile == Tile::glass_Id || tile == Tile::cobbleWall_Id)
+ {
+ return true;
+ }
+ return false;
+}
+
+bool TorchTile::mayPlace(Level *level, int x, int y, int z)
+{
+ if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true))
+ {
+ return true;
+ }
+ else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true))
+ {
+ return true;
+ }
+ else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true))
+ {
+ return true;
+ }
+ else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true))
+ {
+ return true;
+ }
+ else if (isConnection(level, x, y - 1, z))
+ {
+ return true;
+ }
+ return false;
+}
+
+int TorchTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
+{
+ int dir = itemValue;
+
+ if (face == 1 && isConnection(level, x, y - 1, z)) dir = 5;
+ if (face == 2 && level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) dir = 4;
+ if (face == 3 && level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) dir = 3;
+ if (face == 4 && level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) dir = 2;
+ if (face == 5 && level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) dir = 1;
+
+ return dir;
+}
+
+void TorchTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ Tile::tick(level, x, y, z, random);
+ if (level->getData(x, y, z) == 0) onPlace(level, x, y, z);
+}
+
+void TorchTile::onPlace(Level *level, int x, int y, int z)
+{
+ if(level->getData(x,y,z) == 0)
+ {
+ if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true))
+ {
+ level->setData(x, y, z, 1);
+ }
+ else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true))
+ {
+ level->setData(x, y, z, 2);
+ }
+ else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true))
+ {
+ level->setData(x, y, z, 3);
+ }
+ else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true))
+ {
+ level->setData(x, y, z, 4);
+ }
+ else if (isConnection(level, x, y - 1, z))
+ {
+ level->setData(x, y, z, 5);
+ }
+ }
+ checkCanSurvive(level, x, y, z);
+}
+
+void TorchTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ if (checkCanSurvive(level, x, y, z))
+ {
+ int dir = level->getData(x, y, z);
+ bool replace = false;
+
+ if (!level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true) && dir == 1) replace = true;
+ if (!level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true) && dir == 2) replace = true;
+ if (!level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true) && dir == 3) replace = true;
+ if (!level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true) && dir == 4) replace = true;
+ if (!isConnection(level, x, y - 1, z) && dir == 5) replace = true;
+
+ if (replace)
+ {
+ this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->setTile(x, y, z, 0);
+ }
+ }
+}
+
+bool TorchTile::checkCanSurvive(Level *level, int x, int y, int z)
+{
+ if (!mayPlace(level, x, y, z))
+ {
+ if (level->getTile(x, y, z) == id)
+ {
+ this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->setTile(x, y, z, 0);
+ }
+ return false;
+ }
+ return true;
+}
+
+HitResult *TorchTile::clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b)
+{
+ setShape(level->getData(x, y, z));
+
+ return Tile::clip(level, x, y, z, a, b);
+}
+
+void TorchTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
+{
+ int dir = level->getData(xt, yt, zt);
+ double x = xt + 0.5f;
+ double y = yt + 0.7f;
+ double z = zt + 0.5f;
+ double h = 0.22f;
+ double r = 0.27f;
+ if (dir == 1)
+ {
+ level->addParticle(eParticleType_smoke, x - r, y + h, z, 0, 0, 0);
+ level->addParticle(eParticleType_flame, x - r, y + h, z, 0, 0, 0);
+ }
+ else if (dir == 2)
+ {
+ level->addParticle(eParticleType_smoke, x + r, y + h, z, 0, 0, 0);
+ level->addParticle(eParticleType_flame, x + r, y + h, z, 0, 0, 0);
+ }
+ else if (dir == 3)
+ {
+ level->addParticle(eParticleType_smoke, x, y + h, z - r, 0, 0, 0);
+ level->addParticle(eParticleType_flame, x, y + h, z - r, 0, 0, 0);
+ }
+ else if (dir == 4)
+ {
+ level->addParticle(eParticleType_smoke, x, y + h, z + r, 0, 0, 0);
+ level->addParticle(eParticleType_flame, x, y + h, z + r, 0, 0, 0);
+ }
+ else
+ {
+ level->addParticle(eParticleType_smoke, x, y, z, 0, 0, 0);
+ level->addParticle(eParticleType_flame, x, y, z, 0, 0, 0);
+ }
+}
+
+bool TorchTile::shouldTileTick(Level *level, int x,int y,int z)
+{
+ return level->getData(x, y, z) == 0;
+}