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-rw-r--r--Minecraft.World/TopSnowTile.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/Minecraft.World/TopSnowTile.h b/Minecraft.World/TopSnowTile.h
new file mode 100644
index 00000000..059f0f42
--- /dev/null
+++ b/Minecraft.World/TopSnowTile.h
@@ -0,0 +1,66 @@
+#pragma once
+
+#include "Tile.h"
+
+class Player;
+
+class TopSnowTile : public Tile
+{
+ friend class Tile;
+public:
+ static const int MAX_HEIGHT;
+ static const int HEIGHT_MASK;
+
+protected:
+ TopSnowTile(int id);
+
+public:
+ void registerIcons(IconRegister *iconRegister);
+ AABB *getAABB(Level *level, int x, int y, int z);
+
+public:
+ static float getHeight(Level *level, int x, int y, int z);
+
+public:
+ bool blocksLight();
+
+public:
+ bool isSolidRender(bool isServerLevel = false);
+
+public:
+ bool isCubeShaped();
+
+public:
+ void updateDefaultShape();
+ void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+
+protected:
+ void updateShape(int data);
+
+public:
+ bool mayPlace(Level *level, int x, int y, int z);
+
+public:
+ void neighborChanged(Level *level, int x, int y, int z, int type);
+
+private:
+ bool checkCanSurvive(Level *level, int x, int y, int z);
+
+public:
+ void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
+
+public:
+ int getResource(int data, Random *random, int playerBonusLevel);
+
+public:
+ int getResourceCount(Random *random);
+
+public:
+ void tick(Level *level, int x, int y, int z, Random *random);
+
+public:
+ bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
+
+ // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
+ virtual bool shouldTileTick(Level *level, int x,int y,int z);
+};